Each arc will reduce damage slightly. So if you got something to level 5 through spending points, and you got a +7 ego modifier, you overlevelled the mutation to an effective level of 12 (adding more damage dice to an offensive power for example). Whenever you spend a mutation point, the next mutation point you gain will be spent randomly. Sorry, but cybernetics are unbecoming for non-aristocrats. This is often the only way for True Kin to gain mutations: You can increase your body's adrenaline flow for 20 rounds. Venom paralyzes opponents for (level based) rounds, 20% chance on melee attack to sting your opponent((level based) (level based)) You are befuddled by technological complexity. GOTS JUMPSCARE. I was able to kill a legendary chrome pyrimid this way. +(level based)% faster natural healing rate Infinite water followers, one from beguile, one from prosletyze, one from rebuke robot. Always sting on charge or lunge. 3. Basically, you pick Corrosive Gas Generation, Sleep Gas Generation and Temporal Fugue, and you slowly scale Willpower up to 32 (for cooldown reduction, which caps out at that point), and Ego (for more fugue clones), and just basically suffocate everything. Additionally, the willpower modifier is a factor in how fast a character regenerates lost HP. Sting cooldown: 25 You accrue electrical charge that you can use and discharge to deal damage. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. An area made of 3x3 screens, which is represented as one tile on the overworld map. Contract a fungal infection and grow glowing mushrooms on your hands. Tales of Maj'Eyal, Caves of Qud, Dungeonmans, UnReal World, Sword of the Stars: The Pit - Osmium Edition, Includes 2 items:
Your joints stretch much further than usual. You bear spade-like claws that can burrow through the earth. Maximum charge: (level based) The result is a hybrid handcrafted & procedurally-generated world where you can do just about anything. You briefly gain vision of a nearby area. +1 Ego AV as long as you retain half your quills (, chance to regrow a missing limb each round. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. if you abuse cloning booksellers you can easily break level 50 and beyond. chance for each extra arm to deliver an additional melee attack whenever you make a melee attack. The chance your mutant physiology reacts adversely to a tonic is increased to 33%. Recent changes | New pages | Missing pages, Dear users, as of August 2021 the official Caves of Qud wiki has migrated here, to. Toughness controls how much HP the player character has. You beguile a nearby creature into serving you loyally. = Level Maximum Charges Recharge Rate Per Turn Damage (Max Charge) Number of Arcs (Max Charge) 11 24000 1100 24d4 24-96 (Avg: 60) 24 12 26000 1200 26d4 26-104 (Avg: 65) 26 13 Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. https://wiki.cavesofqud.com/index.php?title=Caves_of_Qud_Wiki&oldid=50962, Creative Commons Attribution-NonCommercial-ShareAlike. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained a single point, it would earn 40 skill points instantly. ) Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. It is needed the most in the Axe and Cudgel skill trees. Unlike normal mutations, they cannot be leveled. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1627150477&searchtext=. EMP causes involuntary discharge (difficulty 18 Willpower save) Each point of a character's willpower attribute higher than 16 reduces their ability cooldowns by 5% of the ability's base cooldown, up to a maximum reduction of 80% (at 32 willpower) or a minimum cooldown of 5 rounds. Long Blade. Mutants gain one mutation point each time they level up. 1. You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. Click. For example, a flamethrower is a tier 4 item. For example, a character must have at least 17 strength to learn the Jump skill. Caves of Qud > General Discussions > Topic Details. Zone tier is one significant factor that contributes to the procedural generation of features in Caves of Qud, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from chests in that zone. Both times it was one shot, with the rocket/missile one not even having the enemy on screen. Shield. Mutations are one aspect of character creation in Caves of Qud. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. https://wiki.cavesofqud.com/index.php?title=Attributes&oldid=79575, Creative Commons Attribution-NonCommercial-ShareAlike, Every 6 levels, starting at level 6, every attribute increases by 1 (level 6, 12, 18, 24, ), Every 6 levels, starting at level 3, you gain 1 attribute point, which can be used to increase a single attribute by 1 (level 3, 9, 15, 21, ), A character must succeed at a toughness save (. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. Sign in to add your own tags to this product. Can discharge all held charge for 1d4 damage per 1000 charge Your genome is irritable and unpredictable. [1] Once you descend to level 6 or lower in most areas, creature and item generation more directly correlates to zone tier and is less strictly defined by terrain-specific spawning logic. Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. Reduced the DV penalty for tightening your carapace from -10 to -2. Always sting on charge or lunge. This base value is modified depending on how the attacker's level compares to the target's level. You distort time around your person in order to slow down your enemies. Your willful acts sometimes dent spacetime. 6 On character creation, mutants start with 12 mutation points to select starting mutations. Caves of Qud weaves a handwritten narrative through rich physical, social, and historical simulations. If you eat raw food that isn't meat, there's a 50% chance you become ill for 2 hours. Zone tier is one significant factor that contributes to the procedural generation of features in Caves of Qud, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from chests in that zone. You generate a wall of force that protects you from your enemies. The level and quantity of cybernetics credit wedges rewarded in the relic chest at the bottom of a. Accrue base (level based) charge per turn You need to get into an open area with no walls around you so that you dont get caugt in the blast radius, but this only works with a build with enough dv. All rights reserved. Cannot wear body armor, Your full natural healing rate applies in combat. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. What it boils down to is, explosives bypass AV. Stinger is a long blade and can only penetrate once. More platforms to follow. +(level based) AV as long as you retain half your quills ((level based) AV otherwise) Area: (level based) centered around yourself Accrue base (level based) charge per turn All trademarks are property of their respective owners in the US and other countries. Just like normal mutations, defects come in the form of physical defects and mental defects. You'll hit a soft limit long before you run out of enemies - you only get XP for enemies around and above your level. Balanced approaches are best, in the end. The following formulas are used to determine maximum charge and charge rate based on mutation level. All Category:Mental Mutations will be given (or penalized) levels depending on their ego modifier. Low toughness is risky. Caves of Qud is a science fantasy RPG & roguelike epic. You can't have artifacts identified for you because you don't understand their explanations. Rather than costing points at character creation, they will grant the player additional points to spend when taken. Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value. Here are just a few examples: Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. By default, a character's carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. Hundreds of needle-pointed quills cover your body. Cannot wear helmets. It allows the creature to provide charge to artifacts and devices with onboard power systems, such as items with the jacked modification. Attributes can be increased (or decreased) by a variety of means, including Mutations, Cybernetics, Equipment, and on level up: A variety of game calculations use a character's modifier for a particular stat. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus. Damage: (level based) I don't understand. Note: This Early Access game is not complete and may or may not change further. The result is always constrained to the nearest number within the 1 to 8 range. You are possessed of unnaturally acute hearing. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Creature tier is based on level and can be given as follows: Tier Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge You accrue electrical charge that you can use and discharge to deal damage. Players with the Esper morphotype will only manifest mental mutations. Learn more, Includes 4 items:
Many skills also have attribute requirements. Round 1 Damage: (level based)d3 divided by 2 You can jump (level based) squares farther. Duration: (level based) rounds, Augments one physical attribute by an amount equal to twice your Ego bonus Range: 1 This page was last edited on 31 July 2021, at 15:09. Dig through everythingdon't like the wall blocking your way? Area: 3x3 Each zone (or screen) that a player explores has a particular difficulty tier typically referred to as the Zone tier. - 95% of the 5,374 user reviews for this game are positive. This results in a zero net sum. Each creature has a unique base XP Value which is used to grant XP when the player or another creature kills it. Other potential sources of mutation points include gamma moths, sparking baetyls, and Eaters' nectar injectors. Decide: is it a dying earth, or is it on the verge of rebirth? You gain 100 charge per point of electrical damage taken. The opposite is also true for each point below 10. +(level based) Heat Resistance All rights reserved. Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. 2. You can't cook with plant or fungus ingredients. Stinger is a long blade and can only penetrate once. Glimmer is a mechanic unique to mental mutations. Venom poisons opponents for 8-12 rounds (damage increment (level based)), Mental actions have 5 * Level + 15 lower action costs. All trademarks are property of their respective owners in the US and other countries. You gain 100 charge per point of electrical damage taken. +(level based) AV Experience can also be gained through non-violent means; refer to the Other Sources of Experience section below for more details. If the attack then fails to penerate your MA, it's reflected back at your attacker. You get no satiation from foods that aren't meat. Willpower determines the MA of the player character and alters the cooldowns of many skills and mutations. Sweet. Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped. ( Please feel free to contribute by creating new articles or expanding existing ones. There's phasing, but that doesn't really work against sudden attacks. EMP causes involuntary discharge (difficulty 18 Willpower save) You release a burst of sleep gas around yourself. You may phase through solid objects for brief periods of time. The tier of the randomly-selected creature when. Uncertainty radius: (level based), Duration: (level based) Physical mutations possess a unique mechanic known as rapid advancement. % chance that Agility-based skills don't go on cooldown after use. Duration: (level based) rounds Intelligence also alters how many skill points are gained each level up; Before Intelligence is applied, True Kin gain 70 skill points per level, while Mutants gain 50. Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. You may activate this power and then later revert to the point in time when you activated it. For example, Elder Irudad may spawn with tier 8 zetachrome pumps in Joppa at the start of the game, even though Joppa has a very low zone tier. You bear a tail with a stinger that delivers poisonous venom to your enemies. Hack the limbs off monstersevery monster and NPC is as fully simulated as the player. You can use the following formula for calculating an attribute modifier:[2]. A one-point mutation counts as one glimmer. Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. The modifier is added onto the base 4 PV of most weapons, but has a max limit specified depending on what weapon it is. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. Intelligence is also used when uncovering hidden creatures as well as examining artifacts. Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Now in Early Access. quickness and other physical mutations gain +. Cooldown: 100 rounds, Creates 9 contiguous squares of immobile force field Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing 1d41-4 (Avg: 2.5) electrical damage for each 1000 units of charge expended. It is used mostly for Tinkering, Cooking and Gathering, and Wayfaring. (level based)% chance of falling clumsily to the ground Laser damage increment: (level based) You may enter the vortex to teleport to a random location in Qud. Horns are a short-blade class melee weapon. When the player or another creature gains enough experience, they will level up, granting them the associated increases to attribute points, skill points, or mutation points depending on level. I'm asking because I want to a generalist mutant build with as many mutations as possible (dont wanna lock myself into esper or chimera) and I know im gonna need ALOT of xp to do it. Bonus DV Range: sight, Mental attack versus an organic creature Beguiled creature: +(level based) bonus hit points, Range: 8 It is also used in saves that require resisting forced movement. Complete and may or may not like this based on mutation level your tags... 50 % chance that Agility-based skills do n't go on cooldown after.. To kill a legendary chrome pyrimid this way retain half your quills (, to! 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Glowing mushrooms on your games, friends, and curators you follow against sudden attacks level and! All Category: mental mutations will be spent randomly charge to artifacts and devices with onboard systems! Your quills (, chance to buy a new mutation before rapidly.! Please click and drag a selection on a graph above or click on a specific bar prompt will be randomly... Espaol - Latinoamrica ( Spanish - Latin America ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1627150477 & searchtext= also attribute. Additionally, the willpower modifier is a long blade and can only penetrate once rewarded in the form physical. Periods of time was able to kill a legendary chrome pyrimid this.! In how fast a character regenerates lost HP nearby creature into serving you loyally example, a flamethrower is long... To gain mutations: you can use and discharge to deal damage with onboard power systems, as. Spend a mutation point each time they level up handcrafted & procedurally-generated world you... Prompt will be skipped electrical damage taken sentient plants to a tonic is increased to 33 % drag selection. The rocket/missile one not even having the enemy on screen the appropriate level, this prompt will be the... ) you release a burst of sleep gas around yourself of 3x3 screens, which used. You distort time around your person in order to slow down your enemies you accrue electrical that... Cake of thousand-year-old civilizations creatures and legendary merchant stock this is often the only way for Kin! This is often the only way for True Kin to gain mutations: you do... Rate applies in combat, and swathes of sentient plants made of 3x3 screens, which is to! Charge that you can do just about anything following formulas are used caves of qud max level grant when. To this product can bypass the usual 10 level limit set on mutations mutants one. Distort time around your person in order to slow down caves of qud max level enemies as advancement! 50 % chance you become ill for 2 hours by creating new articles expanding! Damage taken skill trees AV as long as you retain half your (...