Until the end of your next turn all Life Force you collected now gets converted into your Health. Toxic Advance You are proficient with the Poisoners kit. Once they were only considered to be useful in the kitchen, she made it so they were treated as equals on the battle field. The tengu are a race of avian humanoids that make their home which they call the Dominion of Winds. This doesn't count against your total legends known. This rule means you cant concentrate on a spell and a legend's effect at the same time, nor can you concentrate on two auras at the same time. You can now rage like a Barbarian twice per day. As an action create a small globe of ice and fling it a target you can see within 50 feet. Starting at 3rd level when you choose this Elite Legendary Stance, you start to inherit Glint's precognitive abilities. Once per long rest you can turn yourself into a Sand Shade. The talents are listed by what weapon they require. Norn are quick to anger but quicker to forgive and most tend to be Good hearted. Enemies must make constitution saving throw taking 2d10 radiant damage and become blinded until the end of their next turn or half the damage on a successful save. Size Sylvari are around 5 feet in height and have slender builds. and function similarly to spells. There are many recorded instances of asura having three faces, or wearing three masks despite having just one face. Due to the proximity of your arms, you cannot wield more than two weapons at a time that do not have the light property.Ceramic Skin. Compared to humans, tengu dont usually live longer than 30 years. When you place a trap you must decide who is your Allies and Enemies. The target takes an additional 3d8 piercing damage, and they must make a DC 15 Strength saving throw or become restrained by the suddenly sprouting steel-hard thorn brambles that immediately grow from the arrow. An upasunda is 7 feet tall and weighs 240 pounds. Death too is not fully understood but viewed as something to be embraced and, as with many things in a sylvari's life, is viewed with a great degree of curiosity. First, Wisdom should be your highest ability score, followed by Strength or Dexterity. For the next minute on a hit you deal an extra 1d6 radiant damage once per turn. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Asura_(5e_Race)&oldid=1623893. The sword was named The Shining Blade, after the elite force that once protect a nations royal family. You can have up to 3 points of Malice at any time. Ability Score Increase. When you are the target of a melee weapon attack, you can spend 1 point of Malice to have the attacker make a Strength saving throw, or else they are pushed five feet away from you. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. When you hit a creature with a weapon attack, you can expend 1 to 3 points of Malice. Charr Weapon Training You are proficient with one martial weapon and one firearm of your choice. Speed Your base walking speed is 30 feet. The Blood Legion is one of the four High Legions in charr society. When the target of the attack is concentrating on a spell they have disadvantage on maintaining it until the end of there next turn. You deal an extra 1d8 damage upon hitting a target. At 10th level your brain automatically see a few seconds ahead allowing you to add your proficiency bonus initiative roll. As a reaction to having a necromancy spell or necromantic ability cast on you, if it deals necrotic damage, you can use the energy to heal yourself rather then damage you. This metallic armor never dulls, rust, and erodes, however it always gives of a ghostly steam. This requirement is noted with conc. after the options energy point cost. Ability Score Increase Your Constitution score increases by 1. The number of evergy points you have can't go below 0 or over your maximum. Battle Roar You may use your bonus action to unleash an inspiring battle cry. At 7th level thanks to you lore and book keeping you figured out one of the lost ways of magic manipulation, Mantra's. You can use the Reaper Skills listed bellow, Any Sand Shade ability you spend Life Force on also affects you, After all your Life Force is consumed you drop your Sande Shade form, You lose 3 Life Force at the end of your turn. As a reaction form taking damage from a melee attack you can spend 2 illusion points to evade backward up to 15 feet, leaving behind a Mirage Mirror where you once stood. Additionally, a target that is hit with this weapon takes an additional 1d6 physic damage. Fiery Whirl (4 pp). You have an internal reservoir of elemental energy that can be devoted to elemental auras you know. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. He spends his time now gathering an army to avenge his fallen god. Each Mantra has it's own trigger condition that must be meet in order for the Mantra to activate. Non-military tasks, such as farming and trade, can be left to the young, retired, and injured. As an action step through the Astral Plane and attack a target you can see within 60 feet. Once per day the wielder can cast Zone of Truth DC 13. At 7th, 10th, and 15th level you learn 2 additional maneuvers of your choice. This abilities damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). At 1st level, you start gaining a 5th sense that tells you the following information. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. While the males are described as being generally stronger and the females more lithe and quick, this lore difference between the sexes is not evident in the game. Wind Gliding If you are not wearing heavy armor and you are falling, you descent slows to 60 feet per round and you land safely on your feet. As a Revenant, you gain the following class features, Skills: Choose two skills from Athletics, Acrobatics, Arcana, History, Intimidation and Survival. Once every 7 days as an action the wielder can summon a Deva to fight along side them in battle. The fireball casted through the riffle is now 9th level (14d6 fire damage). Starting at 14th level you can use an action to consume an active facet to unleash a strong wind that requires creatures up to 10 feet in front of you to make strength saving throw. Kamohoali'i Kotaki is a shark spear that has a purple glow on it and leaves a trail of blood in the water as you swim. For 2 Daily Light you can place a Light's Judgment. As an action detonate the tablet. Elemental Focus. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You may use a shout as a bonus action as long as you have the Life Force to spend. Not much is known about this legendary item besides that after attunement, this item will take the shape of a amulet, ring or another type of wearable trinket. You lose all accumulated Life Force after a long rest. All your illusions attack the same target and disappear (shatter at higher levels) when the target has been killed. The wielder can cast Animal Friendship through the bow. For 4 Life Force, blast a target with Life Force you see within 120 feet. I also used a good amount of u/merzor Guild Wars 2 Races as the bases for most of the races in this document. For 3 Life Force summon a sand shade to an unoccupied space you can see within 60 feet. That foe must make a wisdom saving throw. Alternatively, the water falls as rain in a 30-foot cube within the 30 feet. Whenever HOPE damages a living creature, that creature must roll a Constitution saving throw (DC 12). Norn Names. How long a fire has been burning / burned. As a bonus action, place the Facet of Darkness on yourself that gives you and nearby allies within a 20 feet diameter circle an increases critical hit range to be 19-20. You then take your action using any abilities, spells and movement like normal. As an action, shoot a a super chilled arrow at a creature or object you can see within 100 feet. This allows you to attack ignoring the AC bonus of cover. They expand into a metal claw wings that don't attach to one another, rather they float in a wing like pattern. These views serve to form an acceptance of and fascination with death that other races may find disturbing. Speed. They have short fur from head to toe in a variety of colors and patterns, many of which are similar to those of lions, cheetahs and tigers. The Radiant Bow lasts for 1 minute, until you drop it, dismiss it, or you fall unconscious. Shattering a illusion can do one of the following to a single target: At 15th level, you can use your reaction to have your illusions nimbly dodge out of the way of certain area effects. ACTIONS. Their mind sets tend to be that of; I have power, therefore I use it. Kraitkin is a krait inspired trident with multiple moving eel heads that spray green bubbles that alternates during the day and night, and small fish dart and twirl around the trident. Multiattack. The raven lasts for the duration of the spell. The circle increases an additional 5 feet per power point you spend beyond 3. On rare occasion, twins can emerge from the same pod and they exhibit a greater empathy toward one another. Asura use names based on Hindu tradition, and their system of writing is said to have birthed Sanskrit. Moving or swinging the blade leaves a painterly afterimage that also acts as a window into space. These rages have no longer have a time limit. Elemental Focus. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. The largos are an enigmatic aquatic race from the depths of the ocean. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. In addition, whenever you gain a level in this class, you can replace one aura you know with a different one of your choice. Once per turn, half the damage dealt to a single target gets turned into your Life Force. For 3 temporal points create, a well with a diameter of 20 feet. Your Constitution score is increased by 2. As a bonus action the wielder can attack with the underside of the blade as an additional strike with the dagger. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. Astralaria is an iridescent axe that features the effects of stars and constellations in the night sky seeping into the world, a rotating armillary and a sextant with a moving arm on the pommel. At 18th level, your illusions are so life like that only creature with intelligence score of 20 or more can determine if your illusions aren't you. Grant nearby allies temporary health and distracting enemies. Summon the spirit of Era Breakrazor to help heal your allies while shielding them. As an action, use the tablets healing aura to remove one of the following conditions from each ally next to the tablet. The wielder of the sword also knows what time of day it is. While carrying the tome, you understand the abyssal language. Once triggered by an enemy, a radiant skeletal shouts out of the ground bitting and trying to pull all the enemies inside the circle to it's center. As a bonus action, empower your spear so that you can make 2 more attacks with it. The wielder can use the cannon shot ability twice between rests. Most often, such relationships come out of two asura who fall in love with the same beautiful concept. The Flame Legion is defined by zealotry and superstition. It naturaly fires arrows of light that deal radiant damage rather then piercing damage, although it can fire normal and magical arrows as well. Now when you use your second wind ability you can also remove one of the following conditions: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, or 1 point of exhaustion. Age Tengu reach maturity by age 3. For 9 Life Force, shout "Chilled to the Bone!" They tend to viciously purge the lands of dragons and their ilk, with longbow and traps made of their own light. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice to magically teleport 10-feet per point into an area of shadows in an unoccupied space that you can see. For example, as a 3rd-level Revenant, you can spend no more than 3 energy points on an legend or skill each time you use it, no matter how many energy points you have. In this dream, a growing sylvari is exposed to the consciousness of the Pale Tree and the vast pool of knowledge accumulated by all previous sylvari. Until the end of your turn, it does necrotic damage rather then it's normal damage. Asura typically have grayish skin and dark hair. The wear gains resistance to fire damage. Giant earth spikes shoot up from the ground in a 20 foot diameter circle centered on you. You create a surge of accumulated water that affects up to six creatures of your choice that you can see within 30 foot diameter circle around you regain hit points equal to 4d8 + Wisdom modifier. However, a specific option from a legendary stance doesnt combine with itself if the option is used multiple times. While invoking the power of Mallyx your soul become temporarily darker. It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Tyria. The DC is determined by your legend ability. Facet of Darkness (1 ep per round; conc.). Some properties are followed by a number, and this number signifies an element of that property (outlined below). You range from 5 to 7 feet tall. As an action you hurl a small ball of elemental energy at object or creature within 60 feet of you. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. Radiant damage from this sword cannot be reduced. Whenever the Bardic Inspiration feature is used, the wielder gains advantage on attacks until the end of their turn. On failed save they take 5d10 force damage and are knocked prone, and half the damage on a successful save. This is a complete set of rules for DMs looking to incorporate psionic and psychic mechanics into 5th Edition D&D. You will need the core rules to play these rules as this sourcebook is an addition to the existing D&D rules. Invoke the power of the legendary centaur Ventari. Your Norn has an assortment of natural traits. down at her team shouting a heroic speech that inspires them to fight until the last breath. As a bonus action, empower your sword skills so that your next attack is a critical hit. After attunement this item will take the shape of a orange amulet, ring or another type of wearable trinket. Wind Stream (1-7 pp). The ring of swords only stays up for half a minute (3 rounds). The conditions it removes are blind, charmed, deafened, 1 point of exhaustion, frightened, paralyzed, petrified, poisoned and stunned. The biggest difference and the best way to tell a Druid and Elementalist apart is that an Elementalist will never shape change and does not care about balance. Your Max HP increases by 1/4 of your beasts current health. All hostile creatures within a 20 feet diameter centered on you must make a Wisdom saving throw or spend their next action attacking you. If you had to fail a saving throw in order to get the condition, the applier must roll the same save in order to have it applied to them. At 6th level you gain the ability to reap the life force of a foe on every hit. The wielder gains resistance to physic damage. The Oath of the Dragonhunter is that of Paladin thats personal past or god has an extreme hatred for Dragons. For 7 Life Force, charge forward 25 feet. The fabric of time around you mends itself after long rest. At the start of your turn you use your bonus action to create a continuum split in an unoccupied space within 5 ft of you. Charr on occasion mate for life, but most relationships are more casual than that. Until the end of your next turn, if you or any of your allies within a 10 feet diameter circle hit on an attack. Those of his followers who felt abandoned when this new deity ascended to the Great Beyond sought other ways to achieve immortality, and fell pray to one of the asura ranas, who granted them their desire by transforming them into beatific ones. Over the ages, however, after constant upheaval, they now sequester themselves away to be among one another. All enemies within 5 feet of you after you teleport must make a Wisdom saving throw or be under the affects of the confusion spell until the end of your next turn. While drawn, the blade is surrounded with a soft aura that reflects its color; and white sparkles pop off the blade. Creatures within a 20 feet diameter of the target location must make a strength saving throw. For 5 Life Force, shout "Suffer!" They must be chosen from among the Tempest Auras. Chuka and Champawat is a tiger-themed shortbow, sporting an intricate design with a red and gold color scheme. Forest Runner Your base walking speed is 35 feet. The Wielder swim speed becomes the same of their races base walking speed. Breakrazor's Bastion (2 ep). At level 10 this extra damage increases to 2d6, and 3d6 at level 20. As a Bonus Action, you can move your Deadeye's Gaze to a new target while retaining your Malice points. Your base walking speed is 30 feet. Languages You can speak, read, and write Common. The trap will last for up to 1 minute, someone / thing activates it, or you dismiss it. Hit: 19 (2d10 + 8) bludgeoning damage, and the target must succeed a DC 18 Constitution saving throw or take 9 (2d8) poison damage, or half as much on a successful save. While invoking the power of Shiro, he is forced to translate thieves cant to you. Slide forward, hurting all foes in your path. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit. When a creature walks into the radius of your trap or you command it to activate as a bonus action the trap will activate. to use it with your power points. Maybe your character was born near an active portal to one of the elemental planes, the proximity effecting your birth. For 2 Daily Light you can place a Fragment of Faith trap. Deliver a powerful overhand strike to stun a single target. Male asura are depicted as warriors both fearsome and vicious. No a failed save they become blind until the end of your next turn and take 3d6 necrotic damage or half as much on a successful one. Teleport and unleash an attack that blinds your target and nearby foes. One of the main reasons why Elemantalists are so rare is because even when people do find them, the Elemantalists is often mistaken as a Druid. The elemental of challenge rating 5 or lower of your choice appears in an unoccupied space within 10 feet of you. You learn to mend your ceramic skin. The wielder can swim their normal walking speed underwater. While holding this staff, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. Focuses on this aura makes the fire elemental energy in your. On a failed save they take 4d10 necrotic damage and half as much on a successful save. Very, very little is known about these creatures habits, other then they seem to always bring up oaths. Water Missile (1-7 pp). The wielder also gains advantage on animal handling checks. They only take movement penalty on a successful save. Naturally Stealthy You are proficient with the Stealth skill. For 3 Life Force, and at least two sand shades, your sand shades will temporarily turn into portals. Create a well of quick time that speed up the movement of your allies. Snow Leopard represents independence, strategy, and laughter in the face of danger and is considered to be stealthy and solitary. Until the start of your next turn, you gain a +2 to your AC. Once youve used this trait you cant use it again until you finish a short or long rest. They are now reincarnated as wrathful, angry,beings who live for battle. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one. Age Sylvari started awakening from their pods fully grown only decades ago. As an action launch a chain at foe you can see within 60 feet. Echo remnants of an ancient pamphlet urge ones for freedom. Prior to emergence they share a bond through the Pale Tree which they call the Dream of Dreams. As a bonus action, empower your staff strikes so that they do force damage rather then it's normal damage type. (For example, a Fire Elemental Duplicity can only use Fire based auras that you know if you know any.). Born Tracker You have advantage on Wisdom (Survival) checks made to track beasts and monstrosities. Rolling Flame (3 pp; conc., 1 min). In addition you learn to extra necromancy cantrips of your choice form any spell list. Shroud yourself with dark armor making you harder to hit. Second, choose the hermit background. The wearer immediately regains 5 hit points and is lifted to their feet. For 5 Daily Light you can place a Dragon's Maw trap. You can't discern color in darkness, only shades of gray. The Revenant class is an entirely new class based on the Revenant from the popular MMO Guild Wars 2 and its expansions. Once the save has been made the target can't be frightened by this ability for another 24 hours. Once a creature touches the mirage they take 1d10 physic damage and the mirage disappears. Until the end of your next turn you can add your intelligence modifier to any damage rolls you make. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. The wearer has advantage on all Persuasion checks. You use your Wisdom whenever a spell refers to your spellcasting ability. Roll initiative for the elemental, which has its own turns. You gain additional malice every time you get a critical hit or you reduce your marked target to 0 hit points. As a bonus action you can Dash (flying) with your wings. Lastly, do the legends you invoke control you, or do you control them? The wielder always knows what plane of existence they are. Starting at 6th level, your elemental energy grants you resistance. At 10th level, you have gained the ability to siphon energy off a target once per turn on hit. All enemy creatures within 10 feet of the wearer must make a Dex saving throw DC 18. Search by name on the left, click race name to display on the right. At 10th level your mastery over Life Force allows you to turn into a Reaper. Sand rises up near your shades to shield nearby allies. According to Kranxx, norn generate a considerable amount of body heat at the slightest exertion. You still spend the energy, even if you miss on your attack. With the backing of his people he, preformed the Rite of the Great Dwarf. Each firearm uses its own unique They are able to make another saving throw at the end of their next turn, on a successful save the target is no longer paralyzed. When the wielder summons the tiger to battle it takes the stats of a Saber-Toothed Tiger. The radiant or necrotic damage dealt by attacks with this weapon increases to 1d8. You lose 3 Life Force at the end of your turn. As an action you summon a spiritual raven and cast animal messenger on it. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. When attacking a evil nature, the sword deals an 2d6 radiant damage. The bonus to attack and damage rolls increases to a +2. Spiral and damage nearby foes, dealing high damage. Until the end of your next turn allies inside the well can use their bonus action as an action. At 14th level you have figured out to fuse your own Life Force and turn yourself into a Sand Shade. He soon killed his emperor and unleashed the Jade Wind on his home. as long as you can see a target within 120 feet. As an action, unleash a fiery arrow to ignite and knock down your enemies. Asuran life is built around the research of the Eternal Alchemy - the asura join one of three massive colleges dedicated to this research, each covering different fields. Enemies must succeed on an Intelligence (Investigation) check against your Spell DC, on a failed save they treat the closest illusion as if it were you. Eureka is an interesting mace that makes the user Brains and Bronze stronger while at the same time making the target dumb. For 4 Life Force your sand shade will take a bite at an enemy target within five feet of the shade dealing 1d8 necrotic damage on hit. They must be chosen from among the Weaver auras. Non-D&D Example: The upcoming GW2 has 5 . On your next attack the psychic damage is 2d6 rather than 1d4. The description for the traps and how they work can be found on the next page. The Familiar takes the shape of a small flying snake, but has the stats of an imp. When you hit a creature with a weapon attack, you can spend 1 point of Malice to make the target take lightning damage rather then piercing damage. This longbow uses your charisma modifier for it's to hit and attack rolls, rather then dexterity modifier. An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. different specialization and tend to reflect their creators specialties. Create Water (1-7 pp). The DC for the saving throw increases to 14. Beginning at 5th level, your sand shades will temporarily turn into a Reaper they float in a wing pattern. Time that speed up the movement of your next turn between the shoulders and on the left, click name... 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