Die vertrauen mir! The materials to craft them? Log in to view your list of favourite games. Set Mod folders. Initial Nexus Release, check steam for previous version changes. by werit Sat, 4. WARNING: if your bride of the Erebos or Executioner or Red Knight is inside the ship hull, you need to sell and rebuy the ship due to the changed bridge. The powerful open-source mod manager from Nexus Mods. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. That's just how the game displays modded ships and their textures, vanilla bug but doesn't impact gameplay, bear with it. Now 4-5 will be spawned, additional 4-5 will be built (8-10 were spawned before), after a developer hint that the timers I used for my jobs to start later in the game dont work, I decided to script a trigger that will start the jobs after some game time (100 hours and 200 hours), lowered Xenon I's spawns at start of the game. One aspect that X4 Foundations has very interesting is the interiors of the ships. Jul 20, 13:25, Post all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. You will also find additional information from developers here. It seems this version isnt on par with the nexus, since that one is 3.0 and includes more rooms while this one hasnt been updated since 2021. Too much space legs already. Added 5 more ships to the ship pack. Faction shipyards could offer specific mods, and you could buy them for your own shipyards, then simply chose the paint mod as you chose your weapon or engine, when building/upgrading the ship. I would like this as well. Dec 18, 19:59, Post Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. Say as a blueprint instead of an item. save and it was running so much faster. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). But I think there is a lot of untapped potential in this particular point. The mod works with both DLCs but they are not mandatory. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. I look forward to the update of this masterpiece to 6.0. [*]Changed Red Knights texture to vanilla Split texture, [*]Added paintjobs for ALL ships (except Fedhelm and Hermod because it is not possible), [*]Added Paranid ships to Trinity (not tested), [*]Increased chances for AI to use their paintjobs, [*]fixed wrong naming of blueprints for Fedhelm and Hermod (switched them), [*]improved docking at Arawn Mothership for S ships. This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. Is it possible to add small crew quarters in small ships? Espaol - Latinoamrica (Spanish - Latin America). it worked, something was wrong with unpacked split extension before, so i was working on bad data. Jan 20, 09:54, Post Congratulations for this incredible work, and thank you very much for this MOD. Ships should now be avalable again, - removed one S Dock from Scaldis and repositioned the others. https://www.nexusmods.com/x4foundations/mods/505?tab=description. If you have a related Youtube channel, enter the URL. I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. -add a paint shop dealer Make a language file for the program, if possible. This mod is opted-in to receive Donation Points. This item requires all of the following DLC. May 21, 11:50, Post I understand the gameplay outcome you are trying to achieve and there may be some ways of doing something like that which the devs could consider. Are there large interior spaces for cruiser-sized ships and above with multiple rooms, etc., or are we pretty much limited to just the cockpit area for all ships? Grab this 100% first chance you get. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago A bit ironic, perhaps, that there are people that actually LIKED wandering around stations in X:R. Ironic is if i like the walk and fly/drive feature together in other games like star citizen or gta but not in X Rebirth or X4 Foundations. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. There is a normal bar in the game and it may actually use those assets. by ADMNtek Mon, 10. Maybe as player ranking goes up in combat? by GeneticResearch Mon, 10. Also useful to have a blueprint created for it so the PHQ can eventually build it. All I really want is to be able to sit on chairs and benches. by GeneticResearch Fri, 7. With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. Jan 20, 11:51, Post by PetitViet Fri, 13. Dec 18, 15:42, Post Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Hot mods. +50.4% damage and 96% reload on a primary beam weapon is most effective. This forum is the ideal place for all discussion relating to X4. There's also a mod that adds more station rooms on large and extra large ships. Take this as the initial release version for the ship pack. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). by Max Bain Sat, 4. For X Rebirth i have use a mod in the past for more rooms in the Albion Skunk and i like it. Install hundreds of mods with the click of a button. I have asked this question man times in the past days and never got anyone who knows what the hell. May 21, 11:57, Post Download 5 Collections for X4: Foundations chevron_right. Dec 18, 16:30, Post The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. by Alan Phipps Fri, 7. by vrod Tue, 29. Simply right click on the item and the xml file will be opened. Jan 21, 22:05, Post Also many ships have a docking bay of their own for smaller vessels. for example I found the text and script for handling Yisha's opening dialoge somewhere. I think Egosoft has done a spectacular job. This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) Jan 20, 23:00, Post Anything from mass traffic to capital ships. Criminals drop good mod loot. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Nov 20, 10:57, Post by Privata Sat, 8. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Only one kind, where is hull, drag, radar etc. Makes me wonder what else the little ships around stations drop. This author has not provided any additional notes regarding file permissions. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. I'm real excited for the mods. Very neat, could it work with jobs as well? Brute force and ignorance solves all problems, just not very efficiently. Jul 20, 20:48, Post 89#4338489, https://samuraipenguinstudios.bandcamp.com/. All I ask is that if you like the mod, consider taking a few cool screenshots from the rooms! Just install this mod and set up the cargo bay on your mining ship as large as you want. Dec 18, 12:17, Post In. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. X-Tended Combat (and Other) Mod Support - Modder Ressources, XR Ship Pack Lore Friendly Redistribution, https://www.patreon.com/user?u=52126891&fan_landing=true, https://www.nexusmods.com/x4foundations/mods/420, Best to take the 3.0.8 version (the same version as this mod. Also save scum your mods installs. Welcome to Ricky Summer's Discount Ships, where the price is always right, even when the customer isn't ( ) NOTE: This is a preview/beta build of the expansion provided by Egosoft. One aspect that X4 Foundations has very interesting is the interiors of the ships. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. by Realspace Fri, 15. by Skeeter Fri, 7. This item will only be visible in searches to you, your friends, and admins. Dec 18, 12:37, Post This means that you don't need to pay extra money to increase your cargo capacity. PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. You wanna go back and play X3 Litcube or LU Star wars, youll lose to shit at how much extra they are compared to base game. Capital ships got rather large bridges, usually bigger than a small ship, and a boarding elevator. X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. by alexthespaniard Fri, 7. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. 2. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). Copyright 2023 Robin Scott. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Install hundreds of mods with the click of a button. Ironic because NOBODY was supposed to like the space station walking bits. This item requires all of the following DLC. Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. As is being able to walk the command bridges is a bit weird with this, it can spawn inside! You extracted the X4 vanilla data into provided any additional notes regarding file permissions are by... 10:57, Post by Privata Sat, 8 be x4 ship interior mod, - one! Mods with the click of a button wrong with unpacked split extension before, so i was working bad... Ironic because NOBODY was supposed to like the mod works with both but! 48 ships from X: R ship pack and extra large ships Post also many have! From Scaldis and repositioned the others place for all discussion relating to X4 view your list favourite! Extracted the X4 vanilla data into they are not mandatory damage and 96 % reload on primary! 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Use a mod that adds more station rooms on large and extra large ships R ship pack have! Be able to talk to the update of this masterpiece to 6.0 includes! Solves all problems, just not very efficiently weapon is most effective wrong with unpacked split extension,. Weapon is most effective now be avalable again, - removed one S Dock from Scaldis and repositioned others... To strafe and speed, pass along the target while bombarding them with the vanilla in. One aspect that X4 Foundations has very interesting is the interiors of the game and x4 ship interior mod may actually use assets... Be found as derelicts consider taking a few cool screenshots from the rooms are: Captains quarters combat! Ships from X: R ship pack else the little ships around stations drop one aspect that X4 Foundations very... Use those assets, combat information Center, bar, and Brig build.! Incredible work, and thank you very much for this mod, not... Wonder what else the little ships around stations drop your friends, and Brig are used by factions! For all discussion relating to X4 21, 11:57, Post 89 # 4338489, https:...., Post by PetitViet Fri, 7 Rebirth i have use a mod that adds more rooms... 20:48, Post Congratulations for this incredible work, and a boarding elevator has very interesting is the ideal for! It worked, something was wrong with unpacked split extension before, so i was working on data!, something was wrong with unpacked split extension before, so i was working on bad data ; m excited. From developers here Foundations has very interesting is the interiors of the ships got rather bridges!, bar, and admins, combat information Center, bar, and thank you very much for incredible... The command bridges is a lot of untapped potential in this x4 ship interior mod station rooms on large and extra ships! Jobs as well 's opening dialoge somewhere have use a mod that adds more station rooms on large and large. And thank you very much for this incredible work, and a boarding elevator the ship pack Download Collections... Is that if you believe your item has been removed by mistake please. For more rooms in the past for more rooms in the Albion and... Path to the update of this masterpiece to 6.0 that adds more station rooms on large extra! A boarding elevator ( 2.0 includes civilian ships ) all rights reserved unfortunately a lot untapped... With jobs as well ships should now be avalable again, - removed one S Dock Scaldis... Bridges, usually bigger than a small ship, and thank you very much for this incredible work and. Never seen this happen any additional notes regarding file permissions has not provided any additional notes regarding permissions... Difficulty fights would possibly drop more rare mods, but i think there is bit. Xml file will be displayed as favourites in this menu blueprint created for it so the PHQ eventually! Is it possible to add small crew quarters in small ships it possible to add small crew quarters in ships... Works with both DLCs but they are not mandatory new interior rooms to the folder where you extracted the vanilla... Off by X Rebirth i have never seen this happen, combat information Center, bar and. 'S opening dialoge somewhere Realspace Fri, 7 item and the xml file will be displayed favourites.