The top of the key has an engraving of the Tin Woodman from the story The Wonderful Wizard of Oz. Find the open doorway with stairs that leads to the basement. Walkthrough - Silent Hill 3 Wiki Guide - IGN Silent Hill 3 Wiki Guide By IGN-GameGuides , Hector Madrigal , Outcaster16RUS , +317 more Walkthrough (note: the floor numbers are on the walls in the stairwell). Instead, find the lobby elevator which is in operation and take it up to the second floor. Go to a bookcase blocking a doorway and push it away. In the book, the Tin Woodman had to decapitate a pack of wolves that the Wicked Witch of the West had dispatched to kill the group. Masahiro Ito was working on a cancelled VR horror game in 2017. You can change the color of the blood in the extra options menu. 02. pick it up. So the code must have the number 4, and ours does. Once entered, you can then equip them during the game. Discover the truth behind her past. In Silent Hill 3 you play the role of Heather Mason. Essentially the girl is too pretty and innocent for him and thus he wants to destroy her, rearranging her face in a way he's about to describe. 05. Therefore that leaves us with only one possible solution: 8634. now go to the Ophiel door and unlock it with key and enter the Opheil corridor. Now put the green square stone over the clock's face. 06. Find the patient wing double doors to find another doll and message from Stanley as well as a memo on the chalkboard. Chapter 3 - Alternate School OBJECTIVES: Find table with door key, a red ball, a hole in roof gutter, a water tap, a drain pipe key, a locker room key. WebSilent Hill 3 Guides and Walkthroughs. The best weapon for last battle is the katana. 08. if you fall through the floor you will either be uncapped or die. The Heather Beam is a special weapon which you can only use if Heather or Cheryl is not holding any weapon. The 2 keys can be seen mounted on the wall. Key 3 is located in alleyway behind the caf (look at my map to see where alley is). Exit the room. Note on Perfume: Perfume is an odd item that when equipped spawns and attracts more monsters to your location. One of the numbers is the final key. The resulting code is 4639 and it's the same every time on this difficulty. Now go back along the street till you see the shop called "Things and Stuff, " Now take the street opposite where the map signpost is, and follow this street to the pier where the lighthouse is at the very end. Beware, your only weapon during this quest is the slow, fairly strong Sexy Beam. 03. Be prepared to fight a tank here. you have to kill then tank first before the iron gate will open to let you through. Characters: Thus 3 is also eliminated as the fourth digit as well as 1 as the third and 2 as the second since they all require more than one digit in the top row. Doors to most houses won't open. When the door closes behind you, you will be trapped in the room with the tank. The game is designed to be challenging, with tricky puzzles and enemies that can quickly overwhelm players. Now leave the shop and turn left, go along Weaver Street till you see the motel on the right side. These items unlock many doors that eventually open the stairwell door in the corner of corridor on the first floor, this doorway will take you down to the safe room. Now go into the room and get the basement door key which is on the morgue table. Now go back till you come to the white door at the corner of the corridor, open it, and take the stairs all the way to the basement until you see a large iron gate. WebThis article is a guide for a Silent Hill 3 puzzle. the second twice the third; it is the "birdcage" key. After entering the house using the key found in the doghouse, Harry can search the home and read a map with a message. First highlight the extra new game option. Daisy Villa Apartments Do you hate me? There are two Closers out here but you can just avoid them. When the Scarecrow sees the Wizard, he sees him as a lovely lady in a white silk dress, similar to the. You need to find the key to open this door. Handgun - weapons The zombie body laying on the floor is where the floor will collapse, when the floor falls away a ladder will be seen. Construction Site For health, you may find one or two Health Drinks or instead two First-Aid Kits or perhaps even an Ampoule and a First-Aid Kit in some areas, or you may find nothing at all if you have an abundance already. While exploring the alternate hospital, Heather is able to take the elevator to a mysterious third basement level completely absent from the map. there is a walking plank on it. WebSilent Hill 3 Strategy Guide/Walkthrough/FAQ Corey Feldman Interview Bonus costumes To use the bonus costumes, you must first complete the game once and unlock the "Extra Costume" option. Just a play on words. Climb the stairs to the top, avoiding or killing the annoying Pendulum creature on your way. The solution on the hard difficulty setting is 4 8 9 6. (a med kit should be around here). He is hungry for her blood, and that is the key to the code. Make your way through the maze path and through the door at the end. Continue past the huge Closer patrolling nearby and slip through the small brown door at the end of the path. How to Improve Our Industry (With No Comment Section Wars), Why the XSX Looks the Same (and That's OK), The Positive Side of Streaming (You Might Have Missed). Look at the clock near the bed. In the book, the Lion has to leap over a chasm with Dorothy and the others on his back as there is no other route forward. Nightmare Two are not in the right row press, the door shall open. Finish the game again nine times using the same saved game. Thank Stan for the tip and enter the polaroid code into the keypad to access the 3F patient wing (check the Memos section of your inventory to reference the photo again). Therefore the tears flow down from her right eye (1) to her right ear (4). Almost all action scenes can be canceled (such as when you are going up or down from an elevator) with Start. Continue doing this until you unlock the last one, Extreme Action Mode X. Note: If you do not have the Beam Saber, then in the third time through kill the last Boss, Claudia, with long range weapons such as the shotgun or the sub machine gun. Underpass 06. WebThis article is a guide for a Silent Hill 3 puzzle. Pick the key up. Now follow this tunnel to end and turn right, then go to the end. Central Square Shopping Mall - Otherworld. Leave station then go down street till you reach hospital. WebSilent Hill 3 Walkthrough: Borley Haunted Mansion (Amusement Park) Playstation 2 (PS2 PC PS3 XBOX 360) Solution Weapons Monster Secrets Trophies Links Text-Solution Mainpage PS2 Games Amusementpark Shoppingmall Subway Construction Site Hilltop Center Silent Hill Amusement Park Chapel How would you scream? Silent Hill Memories But still awesome. 13. Next image (1) (0) by brandohurs_59 Apr 17, 2018 Top critical review. Exit the room, and if you're interested in fighting three Nurses for a First-Aid Kit or two you can do so in M5 next door. To get extra scenes while playing the game, use a memory card with at least one finished saved game file from Silent Hill 2. hunger I've felt in the midst of Previous image. press the 9 buttons on the "Stone of Time" column, then pick-up the green square. this will start a panic event and spawn several hunters. The solution is 0 7 1 9, on the normal action and normal riddle difficulty settings. When you pick any ammunition, it will be multiplied nine times more than the normal amount. Silent Hill Central; Silent Hill 1; Silent Hill 2; Silent Hill 2 Remake; Silent Hill 3; Silent Hill 4: The Room; Silent Hill Origins; Silent Hill: Homecoming; Silent Hill: Shattered Memories; Silent Hill: Downpour; Silent Hill: Book of Memories; Silent Hills / PT Teaser; Silent Hill: Townfall Inside pick-up 2 keys. If you check your inventory you'll notice Heather has a Knife, Steel Pipe, a loaded Handgun and Submachine Gun, plus 30 Handgun Bullets, a Health Drink, First-Aid Kit, and a Flashlight and Radio. The third digit is half of the first digit. Gameplay: Silent Hill 3 features a mix of puzzle-solving, exploration, and combat. 10. Inside room C2 are three naughty Nurses and possibly an Ampoule if you're not swimming in health supplies, so consider if it's worth the fight. Put the clues together and the final product of the riddle is the four-digit code: 9 2 7 1. Our guide will provide detailed strategies to tackle each section of the game, including tips on solving puzzles and defeating enemies. Daisy Villa Apartments 10. WebThis one is a bit dark and hard to get around w out a walkthrough. Looks fairly simple but where's the starting point? But which side? Feel free to fire at them but you can just as well run past every enemy here. this will unlock a room door later on. Leave the rest of the map areas alone, this is no doubt just a ruse by the author to act as a distraction to extent playtime for this chapter. Well, let's visualize the keypad as we go through it. You must also be able to move 2 down after the third number (which is 1 up from the second) so that eliminates 7 in the bottom row (you can't go down 2 from the middle row). The fighting difficulty setting can now be set to "Beginner" in the extra options menu. If it's 11:37 then your code is 1137. And thus we are left with a five-number code: 14896. Also while the Noise Effect gives the game a bit of an old horror film look, I recommend turning it off to showcase the beautiful graphics as one of the best-looking games of its time. Go to the generator room, to get there , look for stairwell at corner of corridor on ground floor, to down to basement, it leads to generator room switch. One should be fine, but fire two just in case. Therefore the starting point is 4. We must follow the blood trail. Head back to the first junction and turn left, go to the end of tunnel till you reach a locked gate and fenced wall. Red crosses on the map are misleading and don't give the location of keys (, Key 1 is located by a police car at end of Finney Street (at 3 o'clock on my map). As with many of the other guides on my website these are designed to be very google friendly. This eliminates 4 entirely as the first digit since it requires the fourth to be 2 (half of 4) which means the third can only be 1 (less than 2) and the second only 2 (double 1), which repeats the number 2 and doesn't work. Now go and open the adjacent door in the main corridor. Examine it for a brief flashback of Lisa from that game, then proceed through the door down the newly-appearing hallway. Use these door to find an adjacent room, look for 3 bed trolleys. The second number is twice the third, so it must be 2, 4 or 6 (double 1, 2 or 3). Now head back the way you came to the safe room and enter it. Be sure to examine the doll before and after the memo for a dramatic change in tone from Heather. All 4 stones are now installed on that door, so return to the 2nd floor and go to that door and press the middle yellow button to open it. Find the Visiting Room on your map for a very creepy memo from a "Stanley Coleman" next to a doll. WebThis one is a bit dark and hard to get around w out a walkthrough. Leave the safe room and follow the main street to the police station at the crossroad. Halfway along this alleyway on the right side is a wooden gate to a house, go to the back door then through house and out through front door. You can turn it off in the Extra Options. In the book, the Scarecrow suggests felling a tree in order to cross a valley and is praised for the idea due to not having brains. Gameplay: Silent Hill 3 features a mix of puzzle-solving, exploration, and combat. Turning to your creative mind, use the Instant Camera to see what's back there. Intentionally die twice during a game on the normal fighting difficulty setting. The safe room is behind another iron gate on the opposite side of this room, but first the tank has to be killed, before that door will open. When the Tin Woodman sees the Wizard, he sees him as a horrible looking Beast, hearkening to the, The "Key of Scarecrow" is found in a mailbox only accessible by walking across a fallen tree. After the event go into the adjacent room and pick up a bottle of disinfectant alcohol on a table, then return back to the 1st floor and find that doorway with the stairs back down to the basement. In hospital safe room pick up key on table. also if you see pills on a small edge on the first floor, avoid them, this is a trap floor and WILL kill you. At the options screen, press L1, L2, R1, or R2 to display an extra options menu. Go to the far room and collect the amulet of Solomon, It's a star on the wall. Enter Examining Room 3 on your right. Go upstairs to end of corridor and find room with bottle on a shelf, then go to adjacent room, find desk with puck key, pour liquid on the decapitated hand to dissolve it, to release they key, then pick up key. There is mattress near the hole. The final key is the "fourth" one. Trembling with ecstasy, I obscenely 09. From the safe area descend down the ladder to the underground complex. When you examine the poster at Haven's Night. Would you shriek "It hurts! At the bottom a tank will come and break the iron gate down and enter the room. Use a pipe to break the wall and get the silencer. You are always looking at me With a completed save of Silent Hill 2 on your memory card, you can experience extra scenes and references to it in this game, including one right here. A tank may spawn here, be prepared to kill him. Key 4 in located in the small dog kennel in Levin Street, look for a house symbol on the pavement, this is also where the house is with the safe room inside. On the top of the key is an engraving of a scarecrow, a reference to the character in the story The Wonderful Wizard of Oz. In room C4 you'll find a memo with another doll and a bunch of items glued to the far wall. The first is larger than the second; These scenes are similar or with some type of reference to the previous game. at end of alley is 1 med kit and pipe. Just follow the path as gates open and close around you. Normally tears would flow down the cheek, but we need to remember our setup of the keypad. 10. When the door finally opens, you may encounter another tank, if so, kill him, then go to safe room. Go along the tunnel till the next one on the right appears. Nightmare Hilltop Center 09. The double doors are locked and you'll have to solve a puzzle. Stanley's diary confirms the clock and briefcase as the dead man's as well, and Stanley even jokes about writing something on his own body for Heather. Previous image. press, move 2 down; They is no getting off this ride while it is rotating around, so you are trapped with the tank till you kill him. WebSilent Hill 3 ladder from the ceiling - coat hanger Location Flashlight (Shoppingmall) Back on ground Floor - Walkthrough Playstation 2 (PS2 PC PS3 XBOX 360) Solution Weapons Monster Secrets Trophies Links Text-Solution Mainpage PS2 Games Amusementpark Shoppingmall Subway Construction Site Hilltop Center Silent Hill Now take the dagger. He's made it very clear. Enter the elevator and head back down to 1F since 3F's button won't work, then enter the patient wing. Now follow the one-way street till you reach the Magic Tank-burger Bar, smash the signs over the serving counter and get the 4 med kits and ammo box inside the room. Along with the oven door, each gurney now holds a poem of its own, each relating to a unique bird. jumping on the car will trigger a panic event for a horde. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. And there is our answer. good enough, but he kept on going. The Fool is 0. Underpass 06. then open the door and enter a small church-like alter room. Ah, of course. Stamina is a must during this quest. For example: Where the digits are indicate the number of beds that you see bloody. But it's one number too many, which even Stanley points out in his memo beside the keypad: I mean, 4 numbers would've been Now go across the corridor to the Kitchen. Grab the Beef Jerky on the bench by the Bath 3 room in the hall and then enter S7 for a sad conclusion to Stanley's diaries. but first a key needs to be found to open this door. On the first floor, not far from the front entrance, there is a black piano, go and 'push' it on its right end side, make sure it is highlighted before pushing it. Silent Hill 2 heavily inspired Minecraft Horror-Adventure map [Playable] r/silenthill Going through my old stuff and found my binder of internet SH walkthroughs. also a auto shotgun is in this room. Find office on ground floor and key on a table. Daisy Villa Apartments 10. For example, should the diagram on the oven door read: Then, by comparing the two diagrams, the correct code is found to be 2 9 7 4. Save your results. When the Lion sees the Wizard, he sees only a giant ball of fire which may relate to Alessa's burning by, The "Key of Woodman" is found next to a decapitated dog's head, appearing to have been spat out by the animal. Hazel Street Subway Station 05. So if the clock reads 8:39 then your code is 2039. Ah, you're too meek- Underpass Out in the hall there will be two Nurses nearby and one of them has a revolver. Kill all monsters with any weapon except melee ones, preferably the unlimited machine gun (a special weapon). this will now be added to the door placeholder on the 2nd floor. While you won't find any number or button hints in this memo at all, you'll have to think with a creative mind. The riddle says to move 2 right after pressing the first number, so it has to be 1, 4 or 7 in the left column. This switch opens up some locked doors in the corridors, and gives electric power to open the secret stone door in the courtyard. Normally, you must hold Square while moving to run, otherwise you will walk. The first digit is greater than the second digit. tongue. Just a minor but mildly interesting reference. The second digit is the third digit multiplied by two. Normally, you must hold Square while moving to run, otherwise you will walk. Ok . After entering the house using the key found in the doghouse, Harry can search the home and read a map with a message. You need to sign in or create an account to do that. Now look for a room on the first floor that has doors with bars across them. WebWalkthrough Go to Chapter 01. To use the bonus costumes, you must first complete the game once and unlock the "Extra Costume" option. The final number must be 9? The clues to solving the riddle differ between normal and hard difficulties, however the gurneys are arranged and numbered the same in both instances. Go inside church and collect the key from the alter. Therefore health and ammo pickups, enemy locations and numbers may vary on other difficulties, although all riddles and puzzles will be thoroughly explained for all difficulties. And just like that the freak switches to her cheeks. This is the hardest part of the chapter. After finding the keys and unlocking the back door, the sky suddenly turns pitch black as if an eclipse is actively occurring, hence the message on the map. Next image (1) (0) by brandohurs_59 Apr 17, 2018 Top critical review. If you believe your item has been removed by mistake, please contact, This item is incompatible with Left 4 Dead. Konami is back with Silent Hill 3 as the conclusion to the story that started in 1999. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. In this hall you'll encounter two Nurses with pipes. Nightmare Hospital So let's just jot down where we're at with our potential solutions so we can start to wrap our head around this madness: Continuing the riddle, "Four of the numbers are not repeated" means the code uses four different numbers.