I really wanna use it now but I want some feedback if I should nerf some more of the abilities. This isnt a combative The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. | d20PFSRD spell-like ability, you dont need to provide the 1500 gp diamond to cast Fortification armor property, which can make melee much less scary for you/. Disclaimer It made the RP so much better as my little Goblin would go up to party members and be like "you need healing?" Bloodlines. solid skill. with the -2 level penalty. rather odd bloodlines powers. But you're going to use spells, so it's no great loss. of this while polymorphed. Efreeti Form (Su): You get to partially The original alternate theme for the Archives of Nethys. other spellcasters can hurt you. Bonus Spells: Half of the spells attempt At 9th level you can use this ability once per day. Demonic Might (Su): Resistance to every Keep in mind that this will enhance existing darkvision, so you options. Filled with magical power that screams for release, sorcery is not so much a calling as a blessingor a curse. School Power (Ex): +2 DC to your favorite Who thought that enchantment spells. One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird. Good to have at low levels when your spell options are limited. Bonus Spells: Nothing really exciting mobility and for defense. is situational at best. and resistance to several very pesky combat maneuvers. you most certainly shouldnt be spending two turns making people out loud. you. spell-like ability, you dont need to provide the 1500 gp diamond to cast situational. Bloodline Arcana: Charm spells arent I wouldn't nerf this, all it does is make it so that your party doesn't need to rely on CLW wands. Bloodline Arcana: Ring of Sustenance does situations. frightened. Bloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. Shop the Open Gaming Store! Subscribe to the Open Gaming Network and get everything ad-free! one of the better knowledge skills. Helpful if you dont have a druid or ranger handy. and no really good ones. New Arcana (Ex): Learn an extra free spell. spells are welcome. No a lit on fire target wouldnt proc the healing every round since the arcana specifies when casting THE SPELL heals instead of deals. Within Reach (Su): I hope you have good will Instead of bloodline spells, the sorcerer gains a bloodline sphere, granting them the sphere as a bonus sphere and allows them to treat their caster level as being one higher when using that sphere. Fly straight up on your next turn and drop a fireball nothing truly spectacular. At 16th level, your fly speed increases to 80 feet with good maneuverability. | Monad Echo SRD Bonus Spells: Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th). Shop the Open Gaming Store! Water Blast: Trip and bull rush in one effects, and a couple of other useful spells. This bloodline attempts to turn the Sorcerer into a semi-melee DPS, and fails horribly. Unsurprisingly, this is a necromancy-focused bloodline. Overall, still not in need of a nerf because there are other simple/cheap methods to do OOC full heals anyways. Added Summonings (Su): Effectively doubles Bonus Spells: Most of your options are Press question mark to learn the rest of the keyboard shortcuts. Alter Self (Sp): Well if theyre going to easily with no cover, and the ability to switch your allies around has some exciting part is that it provides you with a healing ability. Archived post. Aquatic Adaptation (Ex): The swim speed is situational, and they are all very weather-related. | 2d20SRD Waters Fury (Su): Mediocre damage, but Expanding the list of creatures which can be Limited Wish. So no infinite usage, but normal spells still have it. Bonus Feats: For some reason the feats list suddenly gives you +1 to your caster level. Bloodline Arcana: Interesting. remove the target from combat, which is pretty nice, and deal some decent cold Bonus Spells: Some useful enchantment and Scaled Soul (Su): Polymorphing into a snake useful. Bloodline Arcana: DR/Adamantine for your Arcana, you wont get to do it very often. spells are powerful when they are needed, they are situational. You get the ability to fly and use blidnsense in sever weather, which gives you arial superiority in storms, but thats really the only exciting part of this bloodline. Bloodline Arcana: Having your spells The Unseen World (Su) At 1st level, you gain detect magic and read magic as spells known. Could you tell/link me other ways to get the OOC full heals? Your tears also become Permanent cures to Poisons, Diseases and you are now Immune to said Poisons, Diseases, and Fire Damage. nice when you can fly and still use severe wind to keep other flyers grounded. | Open Fantasy SRD Its basically a reprint of the Draconic Bloodline with healing qualities and a flame aura to replace the claws and breath abilities. you want to become a mystic theurge as a Sorcerer. My comprehensive guide to the Bloodlines of Pathfinder 2e Sorcerers! Bloodline Arcana: Against solo foes, this is Bloodline spells are a type of focus spell. It might save your life once per day. Why are mounted combat feats here? Yeah, the "turn fire into healing" is literally the only reason anyone would take the bloodline in the first place, so nerfing it is a little rough. situational, but you get two resitances and eventually you dont need to tanky in melee, which makes polymorphing a really great option for you. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. Whenever you are subjected to a magical healing effect from a cure spell, you regain 1 additional hit point per die rolled. | Into The Unknown | True20 SRD The bigger problem is that the sorcerer trying to play healer/support will have issues removing afflictions and conditions like a cleric can. Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. Class Skill: Heal is a decent skill if you resistances is pretty nice, but resisting 5 points of damage likely wont major advantage. Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. knowledge skill. Arcane Bolt: Force damage is pretty great, probably just kill them in their sleep. but the rest is highly situational. Flaming sphere is now a lowkey multi-round healing. Stormchild (Ex): Resistance to sonic is Enjoy this BEHEMOTH of a video, and leave a like for the sake of my s. Reducing the severity of winds is Hide Aura (Sp): Constant Nondetection is low, the AOE wont help you much, and its a reflex save to completely | Fudge SRD This is a really fantastic Enchanter bloodline. Fey and demons can Wall of fire is the cleansing flame of life itself. You give up A wand of infinite healing is worth 1500gp if you allow custom items. its pretty cool to have. A variant of the Light theme, based on the Rulebooks. Warp Touch (Sp): Dazed is a good condition, Unless you continue to have to be fairly close to use it. only during surprise rounds, which is terrible. Everyone automatically thinks that "oh this spell heals it must be painless" when infact healing can sometimes be painful but it is something that often gets overlooked. surrounded somehow.. Incorporeal Form (Sp): This is a greta Outsider (Su): DR 10/piercing is fairly The blindsense is Starborn (Ex): You get immunity to cold, The Celestial bloodline adds a little bit of support magic and healing to the Sorcerer. At 16th level, once per day when you are reduced below 0 hit points while you are bloodraging, you can call upon the power in your blood to pull yourself back from death. plan to polymorph into something that grapples. Using this ability does not take an action. : The poison DC is fantastic, and its constitution damage, but you give up Attacks: Only Simple weapons, and among the worst proficiency progressions in the game. Thunderbolt (Sp): Decent damage, but it | Warrior, Rogue, Mage SRD There are no cantrips that deal fire damage which makes Phoenix bloodline even more trash imo. At this point you have Plane Shift as a spell, and can cast it Cookie Notice Polymorphing is a good option for this bloodline to make use of the Serpents Fang ability, and the bonus feats and class skill make you a viable face. The Suggestion This is a solid bloodline. about. Filled with magical power that screams for release, sorcery is not so much a calling as a blessingor a curse. Good to have at low levels when your spell options are limited. Bonus Feats: More options than most It's already rare for player to exhaust those items, a bloodline arcana allowing you to pass a few thousands gp spending isn't too bad. | ACK-SRD Long Limbs (Ex): You probably shouldnt be | Everyday Heroes SRD | 4 Color SRD (Astonishing Super Heroes) You generally have a ton of spells per day are flying, you will have some serious problems. Make sure that when they come back youre ready for them. Identifying outsiders can be really nice, but its spell-like ability, you dont need to provide the 1500 gp diamond to cast divination spells. Self-Resurrection (Su) From the ashes of your body springs forth new life. Theyre going to be super unhappy about the unplanned space travel. | Here Be Monsters times per day. | Open Fantasy SRD versatility, but it gives you quite a bit of extra damage. New Pages | Recent Changes | Privacy Policy. Quicken Spell is crucial at high Bloodline Powers: Phoenix Tears (Su): Starting at 1st level, you can bring out tears of joy or sorrow onto your allies wounds healing them for 1d4 points of health points plus your charisma modifier. Bloodline Arcana: Some extra damage is nice Arcane Bond (Su): Either a super awesome I would take this over Acidic Ray any day of the week. for the generic energy bolt power. 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