This doesnt make it a bad experience by any means, but it does make for one that frequently feels hamstrung by its own lack of ambition. OCEANHORN 2 - Gameplay Walkthrough Part 1 - Galactoss Boss (Apple Arcade) - YouTube OCEANHORN 2 walkthrough playlist -. There seem to be so many of these clones. Head back to the Hermit and fulfill his item fetch requests. Next to the fast travel beacon is a cove and a grotto inside - to get inside you can shoot the pots on the pillars, as one of them will let you in (hint: it's on the right side when facing the gate) make sure to use normal bullets! We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. As of right now you can only play it on Apple Arcade, but you'll be able to enjoy it as it was intended on the Nintendo Switch very soon. Hogwarts Legacy Tips Resident Evil 4 Walkthrough Last of Us Part 1 . Take that. In this guide we're going to go over some of the basic mechanics you need to know to play Oceanhorn 2, and then below you'll find links to all ten parts of our full Oceanhorn 2 walkthrough, which you can browse for any dungeon or puzzle solution you could possibly want. Fire is the key for this next room. Get the location of Bomb Island. Mobile port of a generic clone did anyone really expect a whole lot more than this score? If you know other secrets, hints, glitches or level guides . A young Knight faces an impossible challenge, as Warlock Mesmoroth has returned with a formidable Dark Army. The major categories of things that increase completion percentage are the following: Area Discovery: each new zone you enter grants a completion point, Bloodstone: each of the 52 Bloodstones you collect grants a completion point, Treasure Chest: each Treasure Chest you find grants a completion point, Teleporter: each Teleporter you open grants a completion point, Quest Progress: some steps in the main quest line grant a completion point, Scan this QR code to download the app now, South of dock near rocks on west side of island, Treasure Chest: Pearl Necklace (75 coins), North of island near sign that says "Run towards the ledge to auto-jump", Treasure Chest: Emerald Crystal (120 coins), Northeast side of island on dock: hit level to move crane, East side of island on rock pillar: can use, Jump up to ledge from box near entrance ladder on south side of hideout, Press blue button in second room north of entrance ladder to open door, Place barrel on red button to open door after pushing bolder with shield, Light barrel on fire with torch and place next to wood fence, East side of Outcast Island: push explosive with shield to rocks and shoot with peashooter (or use bomb if coming back later), Pick up gold ball and place on pedestal in front of teleporter, Outside Highroad Campsite: river near Miller's Bridge and Mill house, Outside Highroad Campsite on way to Sernoa Station: on top of hill overlooking eastern ocean, Something found during main quest completion between travelling to White City on the train and getting on the boat to Pirta, Next to tree near sign for road to Faroah, Outside Faroah gates in front of a tree near crashed ship, This was sometime after I completed the Dark Chariot after Submeria, up till the point where I had was ready for the final battle, Wayford Caverns: near Sernoa Station, climb down rope, Around back in cave and use Fire Spell to clear brambles, On the Train: from Sernoa Station to the White City, On the Boat: from the White City to Pirta, The Sky Pillar: fly the Yellow Bird north of, Dark Chariot - Upper Deck Area: go down stairs from, Dark Chariot - Lower Cargo Area: go down stairs from, Dark Chariot - Lower Deck Area: go through door from, Dark Chariot - Command Room: go through door from, Training Dummy and/or Book (Good Knight's Guide Vol. Walkthrough Part 2 - Arne Village. Maybe it's twisted logic and I will enjoy this one?! Hogwarts Legacy Door Puzzle Solutions Last of Us Part 1 Safe Codes GTA 5 Cheats . @CarlosM87 Right? Moreover, it doesnt execute any of the copied concepts nearly as well as its source material. but i remember the first game being a slog to get through, especially with how slow the main character moved. Learn how to dispatch. That begs the question, what exactly does a Zelda game do that is deep? Coins), Round House Number 2: from The White City in Lower Town near harbor and Warehouse Number 2, Warehouse Number 2: from The White City in Lower Town near harbor, Crawl through vents and up a ladder, more vents, then down a ladder, Crawl through vents, break barrels to uncover another vent, and up a ladder, Drain water using lever and then go south from the, Drain water and go to east side where two treasure chests are on the map and drop to the bottom, On top level on east side where two treasure chests are on the map, Treasure Chest: Obsidian Necklace (150 coins), Break barrels and crawl through vents and up a ladder, Downstairs in the canteen area, crawl through a vent in the bookshelf, Upstairs in the library, break barrels and crawl through a vent in the bookshelf, The Grand Core Breakroom in northwest side of map (needs, Red Herring - 2nd Floor: upstairs door from, Find it after going up through the slow fan and around, L'Istrait Town: sail on boat from World of Arcadia, Jump from the rocks onto the water wheel near the waterfall, On west side of town move the golden sphere to the golden button, On west side of river in the south of town, After defeating the fire bird Ambassador Irontalon gives you the key, On island on south side of town: requires, Owru House: near boat dock and owl statue in, Pirta Inn: guest rooms upstairs in inn on west side of, Bridge House: on path to deep jungle above waterfall in, Hill House: on path and up ladder to deep jungle in, Deep Jungle: follow path to deep jungle in, In hollow log at west side of jungle near path to, Across bridge at west side of jungle on path to, On northeast side of Temple Pyramid climb vine and jump to chest, At north end of cave across three platforms that collapse as you jump on them, On east side of camp in cave, use bomb to break wood, At south side of camp along shore, swim around rocks and climb up ladder, On east side of hideout shoot target to lower barriers, In center room of hideout after hitting lever to open gate, Drop down where there is a button in the room on the west side, Have a companion stand on the button, then shoot both targets to open gate, On lower level of main room near an owl statue in the north, On lower level of main room, use bombs near chest under wooden pallets, Defeat guardians and find it in the northwest side above electric puzzle room. There's a lot to go over, and if you need to get through Oceanhorn 2 at a decent pace, we recommend taking a look at our tips below. Sorry guys- but I gotta say I told you so. In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. If anything, that perhaps speaks to the largest issue that we had with Oceanhorn 2. Oceanhorn 2: Knights of the Lost Realm is one of the better Zelda-likes you can play on any platform. Why is an indie game being compared to a triple A? Certainty doesn't scream breath of the wild at me. (Played some of this via Apple Arcade, and may give it a second chance). If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. However it had animations there were just off and the combat was dreadful. Are you ready for a massive Hair Challenge? Walkthroughs Oceanhorn 2 Full Walkthrough Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon By Dave Aubrey | Aug 20, 2020 iOS + Android + Switch . Luckily you can climb up the vines lining the wall to continue. I worked years on Gamefaqs writing walkthroughs. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Now that you're all done with the Firebird and the Emblem is secure, it's time to return to White City, and Irontalon will give you the key you need to open up the gate, Just follow the path you're standing on and use the key on the lock on the side of the small rock pillar, The road ahead is long, but keep following the path and the yellow marker and you'll reach your goal, If you come to a river blocking your path, follow it to find a railroad bridge, and follow the tracks to the city, Once you get back to White City Trin will be called away, it's time to retire back to the tavern and rest in bed, At this point you're encouraged to explore the city of nearby lands - two good spots are the Observatory you will have passed by on the train tracks, and the Knight's Order, which is located in a tower you passed by near the entrance - if you want to focus on the main story, head back to the tavern and Master Mayfair's room to find the group, Once you've rested up, it's time to head to Submeria, The time has come to head to Submeria, so follow that yellow marker to the airport while Trin tells you about the Oceanhorn, You are no flying an airship! @TG16_IS_BAE This game actually got me thinking about that. Use the Dodge Roll to Close In (Oceanhorn 2: Knights of the Lost Realm Cheats and Tips) There are enemies in Oceanhorn 2 that will reposition before moving in for the attack. Gillfolks Drop I enjoyed the first onejust finished it. Behind the staircase there's some pots and a switch. Although they were obviously based on different animals, I found the look and feel more similar than I would have liked, compared to other Zelda games, but I enjoyed playing through them. One thing that returning players of the series will notice early on, in addition to the obvious shift to 3D, is the vast overworld map connecting all of the smaller areas . Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. These warriors are led by none other than Mesmeroth, an evil warlock who was defeated in a decisive battle in generations past, and its up to your hero to stand up to the threat by collecting three ancient MacGuffins scattered around the world and finishing Mesmeroth off once and for all. Well, I no longer need to worry nor even think about it, for I have been through the entirety of Oceanhorn 2: Knights of the Lost Realm, and written down my full experience so you don't wander into any trouble at any step of the way. We're making our way through a bunch more content today, and the puzzling-outdoor nature of this game is giving me Skyward Sword flashbacks. Does exactly what a Zelda game does, but its shallow. And I generally enjoyed the shrines, but thought that there could have been fewer of them. Sounds like a fair review, but I grabbed it all the same. Withered Lands Contextual commands will allow you to direct these allies into battle, or have them help you with the solution of the game's most clever puzzles! There are plenty of interesting ways in which other releases have built upon the tried-and-tested Zelda formula and made it their own, but Oceanhorn 2 seems content to simply tick off the boxes of what people like about Wind Waker or Ocarina of Time and to go no further. In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. If the studio had the resources, it might have been comparable. Content Rating Fantasy Violence Developers Cornfox & Bros. Publishers Cornfox. Things are heating up in our full walkthrough of Oceanhorn 2: Knights of the Lost Realm. During this play-through I tracked every item that increased the completion percentage. Please note that this guide is a work in progress. Oceanhorn 2 is a huge improvement over the first entry while also retaining what makes the genre great; fun combat, puzzles, big boss battles, and an open world to explore. But that's not bad thing. 76/100 from me. In the next room you can jump off the staircase onto the nearby box to get an item, and another item hidden behind it. Youre told to spend your coins but doesnt tell you how?? The art is great, though, and feels "inspired by" while still maintaining something consistent between the two titles and improved that they can build on. Cookie Notice I was like like "wow, what a bunch of soy boys." For the Zelda-starved, perhaps. This is an adventure Lily Story is a dress up game where you can decorate the characte Do you like stylish clothing? Oceanhorn 2. I enjoyed the first one and am about to get the secondalthough I'd like to pay less than $29.99 for it. If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. 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