Sometimes some accessories have "empty" rows. Wild Bear: Buy: Up In Arms EXP: 24,600 Catalyst: Perovskite Tier, Paladin: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Winged Saint, Rebel Heart: Buy: Plautus Workshop EXP: 38,040 Catalyst: Uraninite Tier 2: Warriors Emblem, Power Circle: Buy: Up In Arms EXP: 89,700 Catalyst: Scarletite Tier 2: Battle Standard, Feymark: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Soul Blazer, Sacrificial Circle: Buy: Gilgamesh Inc. EXP: 84,024 Catalyst: Scarletite Tier 2: Indomitus, Unsetting Sun: Buy: Gilgamesh Inc. EXP: 33,000 Catalyst: Perovskite Tier 2: Midnight Sun, Umbra: Buy: Plautus Workshop EXP: 66,750 Catalyst: Adamantite Tier 2: Solaris. What is the best CP farming and gil farming area POSTGAME??? They will give you all the information you need for each character and each weapon. The starting EXP (and consequentially the starting Level) of an item created by upgrading its lower version with a Catalyst is fixed. It succeeded in some respects like redesigning the summons but fell short in others like its notoriously convoluted story. In this page we're going to focus on everything related to the Equipment Upgrading mechanics and the most time consuming achievement of the game, Treasure Hunter. It will tell you the weapon name and where to buy it, if you can. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" (sometimes referred-to as "Grade") which determines how effective materials will be when used on it. Survivalist Catalog and a zero-stars rating in battle could earn you one of these weapons about every five attempts against those targets, but farming Platinum Ingots to buy them new is clearly a better option: the time it takes to even just reach the enemies that can drop those weapons is almost the time that, statistically speaking, would take you to get a Platinum Ingot. In total, there are eleven different Ranks, which have been traditionally named from Rank A to Rank K (sometimes people use a numerical nomenclature; Rank 1 corresponds to Rank A, Rank 5 to Rank E, and so on). You can also obtain these accessories by dismantling the corresponding grade-3 elemental accessory (which you may obtain from a copy of the grade-2 elemental accessory, often received from quests available in the post-ending game). The achievement Treasure Hunter requires you to own, at any time during your playthrough, all the possible accessories and weapons in the game. Sazhs Ultimate weapon is the Total Eclipses. After upgrading an item to its higher version, the name of the item will change, and it will be possible to upgrade the new item further. Dismantling something of a higher level gives a higher quantity of components, and dismantling something at level will give additional rewards. Each weapon has three "tiers", and the name of each weapon will change from one tier to another. They can be upgraded to the Formalhaut Elites by use of Uranitite as a catalyst and then to the Total Eclipses with a Trapezohedron. Unfortunately the other Catalysts cannot be farmed from enemies in the Post-Ending game areas, and you'll have to buy them (including, unfortunately, the very expensive Adamantite). Weapons are much easier to track than accessories, so I won't be listing the ones you need below: just take evey Tier-1 weapon and upgrade it to Tier-2. Remember that the achievement will not unlock immediately after you get the last piece of equipment in your inventory, but you have to go talk to Bhakti in Oerba! Near the path between wrecked train cars, guarded by a Vetala. It costs 1,000 Gil to upgrade a Tetradic Crown Lv 1 to Tetradic Crown*, which is why the "cost" for Hermes Sandals is 1,000 Gil. When I say "can" I actually mean "should": it's no brainer that if such expensive materials can be obtained "easily" as drops from enemies this is the way to go. For instance, if you add 5,000 EXP to the Black Belt Lv 1, you will waste (5,000-4,380) 620 EXP. This will cost a total of 1,493,600 Gil. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Therefore upgrading an item to its superior version will usually give you a small disadvantage at first, but if you invest more resources into the new piece of equipment obtained after the upgrade you will eventually get a better item. Weapons and accessories can also be dismantled, returning various rewards in the process. There are two reasons this is your first completely maxed weapon: 1) Fang is a straight badass and opens up great pre-postgame farming once you get that last ATB slot 2) Maxed, it can be dismantled into 3x TRAPS, saving you a lot of farming. The EXP Bonus given by Organic Materials does not change depending on the Rank of an item: 36x Sturdy Bones will give a 3x EXP Bonus on a Rank A item just like on a Rank K item. This next part of the Final Fantasy 13 Weapon Upgrade Guide deals with transformational Catalysts. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. The number one thing youre going to need. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Nue. Drops from: PSICOM Reaver (The Palamecia) - 5%, Drops from: Sanctum Templar (Orphans Cradle) - 5%, Drops from: Havoc Skytank (Palumpolum) - 100%, Drops from: Adamanchelid (Archlytte Steppes) - 1%, Drops from: Sacrifice (Eden/Orphans Cradle) - 5%, Drops from: Shaolong Gui (Archlytte Steppes) - 5%, Drops from: Adamantortoise (Archlytte Steppes) - 1%, Drops from: Adamantoise (Archlytte Steppes) - 1%, Drops from: Long Gui (Archlytte Steppes) - 5%. 1x, 1.25x, 1.5x, 1.75x, 2x, and 3x. Hope uses one of the more ridiculous weapons in Final Fantasy 13: A boomerang. Most weapons and accessories in Final Fantasy XIII can be leveled up with components. This is no different. The Hauteclaire is right behind, but also comes with a major drawback, the Stagger Lock property, which doesn't let you get stagger enemies. The reasons for this should be obvious: the lowest-grade accessory of a certain type (such as the Iron Bangle) can't have the second row, since it can only be acquired as a Lv 1 item, and not by upgrading another accessory. Sazh is recommended as a support character, so if you plan on using him in a variety of ways (such as Synergist and Ravager), you're not going to want to limit yourself to one stat in particular. Just remember, no matter what, the total upgrade achievement is going to take a lot of grinding. Fire Set (8x sources available): 2x Ember Ring in Vile Peaks, 1x Ember Ring on Palamecia, 2x Blaze Ring in Eden, 2x Blaze Ring for Cie'th Mission # 27 and # 53, 1x Ember Ring by dismantling Fire Charm.Ice Set (4x available): 2x Frost Ring for Cie'th Mission # 11, 1x Ice Charm in The Archylte Steppe, 1x Ice Charm in Mah'habara.Lightning Set (7x available): 1x Spark Ring in Lake Bresha, 2x Spark Ring in Vile Peaks, 1x Fulmen Ring in Sunleth Waterscape, 1x Spark Ring on Palamecia, 1x Fulmen Ring from Cie'th Mission # 06, 1x Lightning Charm in The Archylte Steppe.Water Set (6x available): 1x Aqua Ring in Sunleth Waterscape, 1x Riptide Ring in Sunleth Waterscape, 1x Aqua Ring in Palumpolum, 1x Water Charm in The Archyte Steppe, 1x Riptide Ring in Sulyya Springs, 1x Water Charm in Sulyya Springs.Wind Set (5x available): 1x Zephyr Ring in The Archylte Steppe, 1x Wind Charm in The Archylte Steppe, 1x Gale Ring in Taejin's Tower, 1x Gale Ring in Orphan's Cradle, 1x Gale Ring for Cie'th Mission # 52.Earth Set (4x available): 1x Clay Ring in The Archylte Steppe, 1x Earth Charm in The Archylte Steppe, 1x Clay Ring in Taejin's Tower, 1x Siltstone Ring for Cie'th Mission # 39. There are many of each, but only a few are necessary for weapons. These tables indicate the amount of EXP that is required to upgrade each piece of equipment to max Level, and also the minimum amount of Superconductor and/or Ultracompact Reactor to reach max Level as cheaply as possible. Sometimes the items require so little EXP that instead of investing in a 3x EXP Bonus it will be cheaper to invest in a smaller bonus. If you got all the Tier-2 maxed-out weapons suggested for farming, you "only" have 5,740,500 more Gil to get. Ergo, the Ultracompact Reactor is better. Except her spear can break into three sections, and has blades on both ends. By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time: if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you. Buy36 Sturdy Bones to boost the Exp Multiplier to 3x. The monster's strength; a standard physical attack will deal approximately this amount of damage. For example, a Black Belt* gives +20% Physical Defense, and the General's Belt that you get immediately after upgrading it with a Catalyst gives only a +18% Physical Defense bonus. For confrontation, getting a Shrouding Talisman by upgrading the Watchman's Amulet would cost 840 Gil + 30,000 for a Perovskite, and the same is the price for getting Sprint Shoes from the Hermes Sandals. For the purpose of Treasure Hunter, it's enough to obtain just one Tier-3 weapon for every character. Each Save the Queen takes a different amount of EXP to max. Below is a table with every piece of equipment required for Treasure Hunter. community members have thanked the author. For instance, if an item required 70,000 EXP to reach max level, you would want to use an Ultracompact Reactor (+60,000 EXP) to fill as much EXP as possible with the most cost-effective material (the Ultracompact Reactor), and then fill up the remaining EXP with the next-best cost-effective material (the remaining 10,000 EXP with 13x Superconductors). 2023 GAMESPOT, A FANDOM COMPANY. Simple. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Another case that will sometimes occur is when, efficiency-wise, it'll be better to "waste EXP" (adding more than it's needed to reach the max level) with an Ultracompact Reactor rather than adding the minimum amount of EXP necessary to upgrade the item to max level with Superconductors. For now, just know that the Superconductor will be used to add "small" amounts of EXP, while the Ultracompact Reactor will be used to add bigger chunks of EXP. A weapon will retain its special characteristics even after being upgraded to an ultimate weapon. Welcome to the Final Fantasy 13 Weapon Upgrade Guide! Dont worry too much about the other components; you rack up a lot of them while fighting random monsters, and you can drop them for a minor exp boost whenever you like. Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. Find anything you think is wrong with this walkthrough? Even if with the Ultracompact Reactor you would waste 30,000 EXP, the cost with this material is only 50,000 Gil. But Final Fantasy needs to make everything more complex, and this is no exception. This will immediately make the multiplier 3x, but will waste a small amount of exp. How do you increase this? The exact amount of EXP these items give depends, like for any other material used to add EXP, on a hidden stat of the Weapon/Accessory you want to upgrade: the so called "Grade of the item" (we'll talk about it in the next section). You don't want to waste experience on a weapon that will be maxed out in 100 XP. In the early game, take advantage of the Hawkeye's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on. For example, the Silver Bangle can be bought, found in treasures (in both cases it will start at Level 1), but it can also be acquired as an upgrade from the Iron Bangle (in this case it will start at Level 4). There are two types of components: organic and synthetic. Lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. when attempting to upgrade is money. It goes without saying that if you upgraded weapons to Tier-2 during the story (for example, if you got a Venus Gospel* for Fang and a Durandal* for Lightning like suggested in the Story Walkthrough pages), instead of upgrading the Tier-2 weapon suggested to Tier-3 you want to just upgrade the ones you've already spent items on (i.e. You can farm these as soon as you find the monster, but its still late in the game. You could also drop them in one at a time, but theres no benefit to doing so over method 2 it just takes more time. Equipping equipment pieces that belong to the same synthesis group can grant additional synthesized passive abilities. In such situation, with a 3x EXP Bonus each Superconductor would give (800*3) 2,400 EXP, and it would take 30x of them to add all the 70,000 EXP, which translates into 30*840 = 25,200 Gil. For your information, you need 4x of them to get the 1.25x EXP Bonus; you need 8x to get the 1.5x EXP Bonus; you need 15x to get the 1.75x EXP Bonus; you need 18x to get the 2x EXP Bonus. On top of that, Hope is best suited as a mage. Titanium Bangle and Nimbletoe Boots could be obtained via upgrade, but it would cost more than buying them from the shop. If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. Don't be fooled by the Tigerclaw's great statsyou'll be attacking very slowly with the Leadenstrike and Ironstrike properties, and you won't be doing enough damage to make the Adamancy synthesis group's ability useful either. Assuming that you wisely decide to farm Scarletite against the Sacrifice enemies of Orphan's Cradle and Eden (either area is ok), Dark Matter against Shaolong Gui, and Trapezohedron against Long Gui, you'll still need to buy: - 31x Perovskite (930,000 Gil)- 13x Uraninite (585,000 Gil)- 5x Adamantite (1,100,000 Gil). TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Both of them involve using Sturdy Bones, Vibrant Oozes, and/or Barbed Tails. Please keep in mind that the Tier-3 weapons of a certain character share only the same name, but they are NOT the same weapon if you upgrade it from a certain Tier-2 weapon rather than another one. Chances are that when you're getting Treasure Hunter you have at least upgraded Fang and Lightning's weapons to maxed-out Tier-2 or higher, and you've probably also upgraded a weapon for each other characters. The higher the value, the better (more efficient) a material is. You can carefully measure out doses of components for maximum exp gain, or you can dump them all at once to leap through the multipliers. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Weapon upgrade screen. Another copy can also be obtained by upgrading the Gold Watch- Survivalist Catalog: one is obtained as reward for Cie'th Mission # 15. Altairs: EXP: 470,550, Total Eclipses EXP: 1,551,723, Sirius Sidearms: EXP: 284,960, Total Eclipses EXP: 1,737,313, Canopus AMPs: EXP: 437,550, Total Eclipses EXP: 1,551,723, Polaris Specials: EXP: 332,560, Total Eclipses EXP: 1,634,913, Sadalmeliks: EXP: 233,872, Total Eclipses EXP: 1,768,953, Hyades Magnums: EXP: 437,550, Total Eclipses EXP: 1,551,723, Fomalhaut Elites: EXP: 153,000, Total Eclipses EXP: 1,831,233, Betelgeuse Customs: EXP: 243,740, Total Eclipses EXP: 1,715,473. Tier 1 weapons can be purchased in shops, found in treasure spheres on the map, or both. Each of the missable "grade-1" elemental accessories (Ember Ring, Spark Ring, Aqua Ring) can be obtained by dismantling the corresponding-element "charm" accessory (Fire Charm, Thunder Charm, etc.) First of all, these are the items you need to buy from shops: - Organyx (Gilgamesh, Inc.)- Aldebarans (Gilgamesh, Inc.)- Sacrificial Circle (Gilgamesh, Inc.)- Malphas (Gilgamesh, Inc.)- Tigerclaw (Gilgamesh, Inc.)- Dragoon Lance (Gilgamesh, Inc.), - Titanium Bangle (B&W Outfitters)- Serenity Sachet (B&W Outfitters)- Nimbletoe Boots (Moogleworks). Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Save the Queen. You can also use Vibrant Ooze and Barbed Tail (instead of the Sturdy Bones), indiscriminately, since they are worth just as much. So what else is there to the story? In the next tables, the item you have to upgrade to get a certain item is always the one before the item you're looking at (except the Twenty-sided Die, which is obtained by upgrading any of the six "charm" items before it, and not just by upgrading the one immediately before it), provided that the items belong to the same "family" (HP Bangles, Strength Wristbands, etc.) Blazefire Saber: Buy: Up In Arms EXP: 24,600 Catalyst: Perovskite Tier 2: Flamberge, Axis Blade: Buy: Plautus Workshop EXP: 66,7, 50 Catalyst: Adamantite Tier 2: Enkindler, Edged Carbine: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Razor Carbine, Lifesaber: Buy: Plautus Workshop EXP: 70,850 Catalyst: Scarletite Tier 2: Peacemaker, Gladius: Buy: Up In Arms EXP: 54,800 Catalyst: Uraninite Tier 2: Helter-Skelter, Organyx: Buy: Gilgamesh Inc. EXP: 20,100 Catalyst: Cobaltite Tier 2: Apocalypse, Hauteclaire: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Durandal, Lionheart: Buy: Plautus Workshop EXP: 63,060 Catalyst: Scarletite Tier 2: Ultima Weapon. Different starting weapons (different Tier-2 weapons) upgraded to a Tier-3 weapon will have different stats, different passive abilities (the same as their Tier-2 version), different EXP requirements. In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. Although the Malphas looks tempting with its very high, balanced stats, unlike Snow, Hope doesn't have the HP to counteract the Paper Tiger and Silk Tiger properties of that weapon. After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials. The Turboject, for instance, costs 840 Gil and when applied to certain items (such as an Iron Bangle) will give +424 EXP. You'll be able to acquire them by way of Plautus's Workshop in Chapter 13, or they may drop from an enemy in Taejin's Tower during the previous chapter. Catalysts, which cannot be improperly applied, are components used to upgrade weapons and accessories to their better counterparts. For Light its her Axis Blade and upgrades, cause of the ATB Charge property. Note that if you made the maxed-out Tier-2 weapons suggested in the Story Walkthrough pages you can detract from that sum: - 133,480 Gil for the Durandal*- 115,540 Gil for the Hyades Magnums*- 115,540 Gil for the Unsetting Sun*- 140,680 Gil for the Urubutsin*- 120,520 Gil for the Malboro Wand*- 128,920 Gil for the Venus Gospel*- 754,680 Gil for all of the above. The monster's level. Each weapon can be upgraded twice with various componentsthe first upgrade is to a more powerful version and the second is the final ultimate version of the weapon. In the case of the Tier-3 weapons, which can be acquired from different Tier-2 weapons (which have different costs of upgrade), the minimum cost (i.e. Once there, the weapon can be transformed into the character's ultimate weapon. If you added them one by one, the first one would lower or reset the EXP Bonus, and the second one wouldn't benefit from the bonus anymore unless you re-applied it with more Organic Materials. Add 4 items, then 4, then 7, then 3, then 18. All the grade-3 elemental accessories (Salamandrine, Boreal, Raijin, Nereid, Sylphid, and Gaian Rings) must be obtained by upgrading the corresponding grade-2 elemental accessory. Although Organyx has great stats, the Leadenstrike and Ironstrike properties make her much slower, greatly reducing any benefit you might get from them. This is why if you need to use two units of a certain Inorganic Material to add the desired EXP you should use both of them at once instead of one by one. The expensive weapons from Gilgamesh, Inc. can be obtained as a "Party Drop" from the bosses of the Faultwarrens. In Lightning Returns: Final Fantasy XIII, Lightning has a variety of weapons in her arsenal, listed below. Fang - Taming Pole Airwing: Buy: Plautus Workshop EXP: 22,440 Catalyst: Uranin, Hawkeye: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Eagletalon, Otshirvani: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Urubutsin, Ninurta: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Jatayu, Vidofnir: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Hresvelgr, Simurgh: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Tezcatlipoca, Malphas: Buy: Gilgamesh Inc. EXP: 33,000 Catalyst: Perovskite Tier 2: Naberius, Alicanto: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Caladrius. There are several types of accessories in Final Fantasy XIII. Each character has access to a variety of weapons in Final Fantasy XIII, and each of these can be upgraded and leveled up two times. In general, the cheapest way to upgrade an item is by adding a 3x EXP Bonus first, and then use the required Inorganic Materials to take an item to its max level all in one go. Synthetic components will decrease your multiplier, but give a lot of exp. The Sacrificial Circle gives awesome strength and magic stats at the price of a large hit to your HP. Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxes, which have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists. Chapters 11 and 12 are revisitable at endgame) and you'll have to buy them in the shops. Its drawback is the Stagger Lock property, but this is mitigated for Commandos, who are not the primary enemy staggerers, like Ravagers are. Lightning's weapons all balance their advantages with serious disadvantages, so make sure you choose the right weapon for the job. So thats it. If its a reward for a mission, its only the first time you complete it; most missions have worse rewards for repeat clears. Once Apocalypse has been upgraded to Omega Weapon, it will grant the ATB +1 bonus and slow ATB recovery. For example, after upgrading a Black Belt* you will obtain a General's Belt: the Black Belt at max level can give max a 20% Physical Defense bonus, while its stronger version (the General's Belt) can give max 25% Physical Defense. Belladonna Wand - Final Fantasy XIII - Guides Gamer Corner Guides Belladonna Wand Character Vanille Description Carved in the image of a poisonous plant, this weapon was once used to tame wild animals. The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies. It will tell you the experience needed to level it to Star, and then it will tell you what catalyst transforms it. The Rank of an item tends to be worse (A is better, K is worse) if the item is better. Feral Pride: EXP: 445,950, Save the Queen EXP: 1,246,803, Winged Saint: EXP: 218,210, Save the Queen EXP: 1,432,393, Warriors Emblem: EXP: 154,752, Save the Queen EXP: 1,526,976, Battle Standard: EXP: 476,940, Save the Queen EXP: 1,150,713, Soul Blazer: EXP: 153,000, Save the Queen EXP: 1,526,313, Indomitus: EXP: 477,568, Save the Queen EXP: 1,164,801, Midnight Sun: EXP: 438,600, Save the Queen EXP: 1,251,536, Solaris: EXP: 280,830, Save the Queen EXP: 1,369,773. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts you'll need to evolve weapons. Lightnings Ultimate weapon is the Omega Weapon. Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Resident Evil 4 Clockwork Castellan Locations. Tier 2 weapons must be synthesized by first leveling up an existing weapon through the crafting system then combining it with the appropriate catalyst. The bonus ranges from the normal 100% of EXP added to 300%. Once an item has reached its max level, it will stop being able to receive EXP, and its name will be followed by an asterisk (for example, " Black Belt* "). Rank A items, such as the Iron Bangle, will receive the highest EXP from materials (800 EXP and 60,000 EXP from the two most efficient materials). Bladed Lance: Buy: Up In Arms EXP: 24,600 Catalyst: Perovski, Dragoon Lance: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Dragonhorn, Partisan: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Rhomphaia, Shamanic Spear: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Heretics Halberd, Punisher: Buy: Plautus Workshop EXP: 70,850 Catalyst: Scarletite Tier 2: Banescissor Spear, Pandoran Spear: Buy: Plautus Workshop EXP: 70,850 Catalyst: Scarletite Tier 2: Calamity Spear, Taming Pole: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Venus Gospel, Gae Bolg: Buy: Plautus Workshop EXP: 70,850 Catalyst: Scarletite Tier 2: Gungnir.