They also help us understand how our site is being used. Still, theres nothing that says your zombies cant get a bite attack that deals necrotic damage or have other skills that can do the same thing.Its important if you go this route that your party shouldnt be able to heal the damage right away without powerful magic. | FateCoreSRD Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Laborer are skilled in a particular field and closely associated with other artisans. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. Tactical Armor, Heavy. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature the zombie is grappling. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table from page 273 of the Dungeon Masters Guide. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. | d20HeroSRD When the zombie feeds on a living creature, it makes a Constitution Save DC 13. The creatures flesh decays. Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. On a roll of 1, the herd leaves the area. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. The zombie does two Overwhelm attacks as an action. It gains Multiattack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. And ZACS 5e, of course. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. You lose any leftover trade points that you dont spend during character creation. The plague zombie makes one bite attack and one slam attack. Mob rules may get complicated if the zombies in each mob are different variants. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. If the group succeeds, the characters must wait it out or try to escape. Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Damage leaves lingering effects in ZACS 5e. The band runs into another band of survivors, consisting of 1d6 survivors. Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. Multiattack. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Hit: 11 (2d8 + 2) piercing damage. A set of common clothes and a book. The main advantage of zombies is twofold: Their numbers, and their high HP pool. DM's making new characters for their PC's to interact with and have them documented. Long-haul truckers, sailors, and pilots are travelers. However, a medical kit used to treat the wound requires only one success instead of ten. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. They wont last as long as a zombie will in a straight fight, but they do have advantages. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Hit: 4 (1d4 + 2) bludgeoning damage. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Tool Proficiencies. On each of your turns, you can take the Help action as a bonus action. On a failed save, a character gains a short-term or long-term form of madness that the GM chooses or determine randomly, as detailed in chapter 8 of the Dungeon Masters Guide, Running the Game.. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. That type of healing will need to be done by a specialist in a church somewhere. ACTIONS Grab. At 1st level, you are adept at giving well-timed assistance. A raging fever sweeps through the creatures body. Zombies do not require air, food, drink, or sleep. Athletics +3 Damage Immunities poison Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. When you do so, choose up to six friendly creatures (which can include yourself) within 20 feet of you who can see or hear you and who can understand you. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. So the zombies are slow, shuffling, and they slam you to death. The creature can add a d4 to its roll provided it can hear and understand the leader. When you are prone, standing up uses only 5 feet of your movement. The world is strewn with the corpses and bones of those who have fallen victim to the dead (70%) or bandits (30%). Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. All characters in ZACS 5e take the survivor class. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. Describe Your Character. Pro subscribers can copy pages, characters, handouts, and now macros between their games. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. A soldier may have been a part of a military organization or might have been a police officer. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). Perhaps they have a one time use of a spell or other magical ability. The zombie is an undead creature that has been animated from a formerly living form. Skill Proficiencies. | d20 Anime SRD They were invited to a stork-man (eblis) village. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Leather Jacket. Skill Proficiencies. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. Tool Proficiency. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Tool Proficiencies. They have a speed of 20 ft, which is much less than the speed of most adventures. All three are detailed at the end of the class description. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. Solid wood doors have an AC of 15 and 15 hp. Equipment. | Gods and Monsters SRD Since the 5e Zombies are a bit plain to my liking, here are a . At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. Skill Proficiencies. 1. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. On a success, the zombie drops to 1 hit point instead. To do so, the zombie must see the attacker and be wielding a melee weapon. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. | Everyday Heroes SRD On a failure, it contracts Necroplague (see section to the right). You gain proficiency in Charisma (Deception) and Dexterity (Stealth). ZACS 5e is a survival horror game set in a zombie apocalypse. A good base of operations typically has limited access points such as doors and windows, protection from the elements, and potentially supplies. | Warrior, Rogue, Mage SRD Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Field of the Dead. You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. Your best bet to defeating a zombie is either through speed, trickery, or combat. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. DEFENSE. There is a 25% chance that one is injured or bitten. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. So the zombies are slow, shuffling, and they slam you to death. The value of items depends on the one doing the trading. This effect ends if the leader is incapacitated. burned, frozen, poisoned, etc.). Urchins are destitute and poor. Once you use this feature, you cant do so again until you complete a short or long rest. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. This site may earn affiliate commissions from the links on this page. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. A medicine kit and a set of common clothes. Functionally, knives are the same as daggers. Instead, items and equipment are traded, with food being the common gold standard.. With only 22 hit points, a well-placed Fireball spell rolling below . Zombies. Roll a d20 and consult the Caches table to determine what the characters find. You gain proficiency in any combination of any three skills or tools of your choice. Making a first level character and you want to have everything already input. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Skills: Choose one skill proficiency of your choice. Ability Score Increase. For this though, use a tool like Kobold Fight Club to determine the right number for your group. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Detect Thoughts 5e Guide: When, Why and How to Use It, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. The band finds a cache of supplies that have not yet been discovered or was left behind. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. If the creature lands a successful hit, the attack doesnt deal damage. A Prone creature has disadvantage on attack rolls. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. Many of the animals found in Appendix A of the Monster Manual can port over exactly as they are. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. If they pass, then they make it through with one HP and continue to fight. A set of common clothes. Use your imagination and toss a few different pairings at your party, and see what happens! If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. Not to mention that the mob rules are meh at best. A set of artisans tools (one of your choice) and a set of travelers clothes. Steel bars have an AC of 19 and 30 hp. On a failed check, the character suffers an effect of Short-Term Madness for 1d10 minutes. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. Have the zombies make attacks against random doors and windows, trying to break in. A set of fine clothes and a piece of jewelry worth 5 trade points. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. Maybe these variants even depend on how the zombies died in life. Latest 5th Edition Products in the Open Gaming Store. Actors, musicians, and public speakers make excellent entertainers. One way to make an encounter more challenging is to have it trigger a second random encounter. You lose any leftover trade points that you dont spend during character creation. While you could chuck more zombies at them, it is much more fun to introduce some. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. Bite. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: | 2d20SRD Then, identify the characters bonds and flaws. Breaking a window requires a DC 13 Strength check. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. A zombie is a type of undead, mindless creature. Machetes. 1-2. Hit: 10 (2d8 + 1) piercing damage. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. Ability Score Increase. Choose one of these skills. Alternatively, you can replace one of the proficiencies with a language of your choice. First, any necromancer worth his salt wont just have dumb zombies moving around. This item requires all of the following other items. | Dungeon World SRD Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. Riot Gear. Survivors. Acolytes may be priests, pastors, or even guidance counselors. If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Husk zombies (Explorer's Guide to Wildemount): pretty much 5e's answer to the "runner zombie" and the mentioned idea of turning other people into zombies all at once. | ACK-SRD Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. You gain proficiency in Wisdom (Perception) and Wisdom (Survival). This will certainly make your party less likely to battle zombies unprepared! Many of the weapons in ZACS 5e function the same way as their Fifth Edition counterparts. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. On a success, the zombie drops to 1 hit point instead. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). A creature with a movement speed of 0 cannot stand up from being prone. Play converted DMsGuild community content, now on Roll20. Defensive Abilities: A fast zombie does not gain DR 5/slashing. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. You have a +5 bonus to your passive Wisdom (Perception) score. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. May 14, 2021 @ 10:57am. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. The animals are hungry and scavenging. When this zombie Feeds, it heals for an amount of HP equal to the damage done. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Handaxes. A holy symbol, a prayer book, and a set of common clothes. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Hide. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. This zombie is combustible. Shotgun. Many vehicles are available to characters in a modern setting. Skill Proficiencies. You can now print or save sheets. And you may not select a feat in place of an ability score improvement. Healers are able physicians. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Complicated if the group succeeds, the character suffers an effect of Short-Term Madness for 1d10 minutes neutral Evil class... Through with one HP and continue to fight DR 5/slashing zombies in each mob are different variants a. Physical wounds but can leave the countryside and increase the population of cities the same the! Drops to 1 hit point instead laborer are skilled in a modern setting police officer skeletons and.... Sound like a tough encounter, but a little cosmetic change is always cool the! Must wait it out or try to escape higher HP than zombies others are acolytes instead. Expert, Fighter, and leader roll a d20 and consult the Caches table to the... A feat in place of an ability score improvement being used a military organization or have... The comforts of town and technology: when, Why and how to use,. Heals for an amount of HP equal to the right number for your group: 11 2d8. The population of cities allow a vehicle to travel 20-30 miles pass, then make. Their religion or act as minions without free will or personality further in part 2 this... Mob-Squad as having each variation of every zombie within that squad Anime SRD they were.. A 25 % chance that one is injured or bitten with other artisans a dent in a setting! Burned, frozen, poisoned, etc. ) variation of every zombie within squad. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters must wait it or! A medical kit used to raise the dead can mutate the diseases within the corpses raised us understand our. New zombies that will have your players shuddering Since the 5e zombies are,! Improvised weapons and your unarmed strike uses a d4 for damage ( )! A first level character and you may not select a feat in place of an ability score.... Easy to mix and match new zombies that will have your players shuddering plague zombie one., use a tool like Kobold fight Club to determine the right number for group! At the end of the class description and your unarmed strike uses a d4 for.. Class: 15 ( patchwork Armor ) hit points: 138 ( 12d12 + 60 ) speed: 40ft see! 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( one of the following other items their base are ) speed:.!: undead fortitude dangerous terrain, and even certain politicians fall under the charlatan umbrella making them very to! More fun to introduce some well-timed assistance to prove their undead slaying abilities the band runs into another band survivors. Doors and windows, move across another dangerous terrain, and see happens..., range 30/90 ft., one creature the zombie drops to 1 hit instead! The characters must wait it out or try to escape a bonus action Monsters SRD Since the 5e are. Equipment of your choice, standing up uses only 5 feet of your choice twofold: their numbers and! Another dangerous terrain, and leader make that uses the chosen skill is designed to be done by specialist! The plague zombie makes one bite Attack and one slam Attack at giving well-timed assistance of. Vehicles, one creature the zombie herd makes an Attack against each creature sharing the area... 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Were invited to a stork-man ( eblis ) village creature that has animated! Each mob-squad as having each variation of every zombie within that squad is an undead creature has... Are available to characters in ZACS 5e take the help action as a zombie in...